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HOME







Original Ship


  • Name
  • Required Skill
  • Description
  • Required Permit
      • Rowing Assistance 42
      • 5
      • Ease the difficulty of extreme turns when rowing skill is used.
      • 2
        • Casting Net 8
        • 2
        • Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
        • 1
          • Recreation Room 8
          • 3
          • Heighten the effect of musical performances and banquets at sea.
          • 1
            • Aide's Cabin 20
            • 7
            • Facilitates Aide's growth while sailing on the sea.
            • 2
                        • Improved Hold 23
                        • 8
                        • You will completely protect your trade goods from enemy plunder.
                        • 3
                          • Galley 14
                          • 5
                          • Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
                          • 2
                            • Workshop 24
                            • 7
                            • Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
                            • 2
                                          • Secret Blast 37
                                          • 3 4
                                          • Blow up the enemy ship's ammunition store during Melee Battles.
                                            Higher performance than usual.
                                          • 1
                                            • Pre-emptive Attack 24
                                            • 6 8
                                            • In the absence of chaos, commence a superior first strike in Melee Battle.
                                            • 3
                                              • Improved Ram 8
                                              • 4 3
                                              • Increase the accuracy and Attack Power of a ram attack.
                                              • 1
                                                • Set Fire 20
                                                • 2 1
                                                • Cause a major fire on the enemy ship by striking it when your own ship is on fire.
                                                • 1
                                                  • Repair Support 24
                                                  • 3 2
                                                  • Increase restoration value of repairs for all allies during sea battle.
                                                  • 2
                                                      • Medical Support 7
                                                      • 7 7
                                                      • Increase the restoration rate from surgery during sea battle.
                                                      • 1
                                                          • Drainage Pump 9
                                                          • 3 3
                                                          • Stop leaks, regular and large, on your own ship.
                                                          • 1
                                                                • Deck Barrier 95
                                                                • 5 8
                                                                • Increases the probability of
                                                                  evading in Deck Battles
                                                                  against enemy ships. Also
                                                                  gives a stronger advantage in
                                                                  Deck Battles.
                                                                • 2

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                                                                  08-15-2013
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                                                                  Dongwoo
                                                                  01-09-2014
                                                                  I hope 2nd age has iron clad ships that are immune to cannons. I think since bounty hunters get to ride around in turtle ships that are immune to melee wile packing 5 sets of god cannons with no fear of losing them. Its only fare to let pirates cruse around in iron clad ships that can’t be gunned down.

                                                                  Junchul
                                                                  01-09-2014
                                                                  Agreed

                                                                  Sylvia
                                                                  01-09-2014
                                                                  @Dongwoo you are so full of your self that your think its fair you should not have any weakness...

                                                                  your prey are adventurers and traders... for you to be an effective pirate you needed ships that can engage in melee or deck fast sacrificing armor and cannon strength... you also need to be in ships that can engage in melee/deck for you to plunder stuffs... a pirate in a turtle cant plunder anything.

                                                                  your weakness are bounty hunters... for them to be effective they have to have ships that deny your strength and favors theirs. you are strong in melee/deck, why the hell should they fight you in in melee/deck? they dont need to steal your stuff, all they need to do is sink you to get your bounty...

                                                                  its a classic ROCK-PAPER-SCISSORS my friend...

                                                                  Junchul
                                                                  01-09-2014
                                                                  and a bounty hunter in a turtle packing 5 god cannons with no fear of losing them is fare? a bounty hunters weakness is melee why should they get ships that completely negate there weakness? throw stupid wanted posters on it and they can be in London and track you even if your in EA this is fare? its not pirate hunting its pirate finding. bounty hunters cry come out and fight you suck at martime yet they hide in turtle ships with god cannons running speed boosters with there alt siting at port spamming wanted posters this is fare?

                                                                  I stand by what I say if a bounty hunter can use a ship that completely negate there weakness. then pirates should get iron clad ships that are immune to cannon fire completely negating there weakness. that's fare. :)

                                                                  Chester
                                                                  01-09-2014
                                                                  its "fair" not "fare"... LOLS

                                                                  pirates in your galleys vs adventurer/trader in clippers... is it FAIR!?

                                                                  it never is, you have the advantage over them... THEY ARE YOUR PREY and you are THE HUNTER...

                                                                  its the same way bounty hunters in their turtles have an advantage over pirates and their galleys...

                                                                  bounty hunters PREY on PIRATES...

                                                                  what your basically suggesting is for you pirates to have no weakness at all and be the BIG BULLY of the SEVEN SEAS...

                                                                  Aint gonna happen dude ^_^

                                                                  George
                                                                  01-09-2014
                                                                  Agreed @Dongwoo is clearly a crapy bounty hunter defending his Turtle ship. if you say why should a bounty hunter fight a pirate in melee when a pirate is strong in melee, then I say why should a pirate fight a Turtle with god guns using a galley that's already week agent cannons. if pirates are strong in melee then train your skills and fight them. but I guess its easier to just use a turtle and remain a shity bounty hunter hiding behind god guns and ships that are completely immune to the only thing that can harm you.

                                                                  LETS SEE THE IRON CLADS BRING THEM ON I SAY GREAT IDEA!!

                                                                  Hernan
                                                                  01-09-2014
                                                                  @george LOLS. train ourselves in melee/deck? it goes both ways dude... train your cannons if you don't want to be sunk like the sissy pirate that you are.

                                                                  or use your favorite skills...

                                                                  escape->logout->use alt to scout if hunters are still in the area...

                                                                  LOOOOLLLLLLLSSS!!!

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                                                                  Sonia
                                                                  01-09-2014
                                                                  Agreed it is not both ways. a bounty hunter in a turtle don't need to train anything just slap on some god cannons and there completely 1 sided ships that's why bounty hunters use them. no galley has any chance of winning fighting a turtle with god guns no mater what the cannon skill is of the hunter using it is. lets remove them from the game along with forged gear and ESBT

                                                                  Lisa
                                                                  01-09-2014
                                                                  a galley's strength is in melee... turtles negate that strength...

                                                                  youre not suppose to fight bounty hunters in turtles with your galleys but rather run away from them the same way traders run away from pirates...

                                                                  honestly, you pirates dont really need to be afraid of bounty hunters if you were in a proper battleship coz turtles have lower dura than most battleships like vaiss, ironsides or super frigate class... but you are not in a proper battleships are you??

                                                                  you usually use TEAK PANELLED, LOW DURA no ARMOR PLATING GALLEYS modded for SPEED to catch your prey like CLR, RHG, FLR, MKW, AOG etc... some of you dont even bother equipping broadside cannons at all and use only angel bow cannons...

                                                                  also since your goal as a pirate is to pillage by melee/deck/land... you are usually in a job that favors it... we on the other hand we are usually in a job that favors cannon skills...

                                                                  as i said...

                                                                  ROCK-PAPER-SCISSORS

                                                                  see you in open sea ^_^

                                                                  Theo
                                                                  01-09-2014
                                                                  its funny how pirates rant about being hunted by bounty hunters and how helpless their galleys are against turtles...

                                                                  do you ever think about how helpless your victims are in their trading ships against your speed modded galleys and how you either melee them and leave them in the middle of the ocean with 1 crew and stealing their cargo or deck them and steal their sails, ducats and items?

                                                                  Natascha
                                                                  01-09-2014
                                                                  bounty hunters dont need to use god cannons in turtles. you just think its god cannons coz you have low armor and dura. 5x1584 Mcannons or 5x1104 Mcarro is more than enough to take out your speed galleys.

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                                                                  Kicker
                                                                  01-09-2014
                                                                  Turtles are OP because they counter more than melle. They stop DB, they stop pillaging, they stop plunder, they stop the need for carrying water, they stop the need for a well rounded job, they stop the need for wearing well rounded gear, they allow you to focus all college skills on cannons, they protect all god gear/cannons. They need to be removed from the game or more realistically have the anti-melle effect be a % chance to work.

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