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HOME







  • Ballistics
    Extends cannon firing range.


  • Vigour
    20


    Acquisition Requirements
    -
    -
    12
    25000
      Gunnery 3 Rank


Acquire Skill
  • London - Earl of Leicester
  • Seville - Santa Cruz Marquis
  • Marseille - General Montmorency
  • Naples - Maritime Guild
  • Alexandria - Maritime Guild


Specialized Jobs


Preferential Jobs


Equipment


Aides
  • Howard

  • Lieutenant 55  ( 0 / 0 / 23 )
  • Aisha

  • Lieutenant 70  ( 5 / 5 / 25 )
  • Linker

  • Lieutenant 55  ( 0 / 0 / 20 )
  • Elvin

  • Lieutenant 45  ( 0 / 0 / 15 )
  • Arthur

  • Lieutenant 55  ( 0 / 0 / 20 )
  • Ezrin

  • Lieutenant 70  ( 0 / 0 / 19 )
  • Denis

  • Lieutenant 70  ( 4 / 2 / 19 )
  • Licia

  • Lieutenant 35  ( 0 / 0 / 14 )

Mei Hua
04-24-2012
is this only extent range

Francine
04-24-2012
It let's you shoot farther. + Higher Ballistic = Higher Damage in Farther side.

Misun
04-25-2012
Well specifically, the higher the rank the lower the effect of wind (ie, reduce the chances of getting just 1 damage when shooting at range). Additionally, the higher the rank the lower the damage to ally who's meleeing (if u shoot enemy who's meleeing).

Port Official
04-25-2012
Are you sure you aren't confusing it with Accuracy?

Io
04-25-2012
increase base damage / reduce dmg done to ally

Moriel
06-27-2012
This skill does not increase "base" damage. I tested it while fighting in SEA against the double Galleass fleets near jakarta. I had the rank of the other combat skills as i tested this

With no ballistics, i did around 300 damage point blank range damage with carro(14) x4, i did 160-200 mid range, and around 100-140 at the edge of my range.

I then added ballistics and started using it, and ranked it up to r7. The actual damage in the various ranges was the same. and never changed

What i noticed was an increase in the overall range, which means each range category of point blank, medium, and long range was extended as well.

In summary, i was getting point blank damage at what used to be medium range damage, medium range damage at what used to be long range, and so on.

Although this can potentially increase damage outputt because it is now easier to get favorable damage range, to say "it increases base damage" is both misleading and false.

As a side note, i was soloing the whole time and cannot confirm or deny the possibility of this skill reducing damage done to an ally who is in melee

Cao Wei
06-27-2012
I trust Japanese and Taiwanese testing about reducing damage to allies in melee and about reducing affect of wind on accuracy (especially "headwind" and "sidewind" firing).

Moriel
06-27-2012
@Cao Wei

Yes, it makes sense that firing into a headwind with ballistics would be more accurate, and i see the Taiwan wiki does confirm less damage done to an ally in melee, and i have rarely if ever seen that site post false information.

I was merely pointing out i had not personally tried it either way

[Purification FleetA]"> [Purification FleetA]
06-27-2012
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> [Purification FleetA]
06-27-2012
[This comment has been deleted by a moderator of this site.]

Nasheru
06-27-2012
RE: which skill to level first - there is a separate Japanese wiki that solely discuss testing done on character/aide/ship skills, whether it be most effective way to rank or effectiveness of skills at different rank (unable to paste or type URL here not sure why), the site states that accuracy is by far the best cannon skill not only because it reduces the chance of getting those annoying 0-1 dmg shots and allows firing at point blank but also because it adds more damage than penetration at equal ranks, so you will see guides suggesting accuracy + evasion + whatever (seamine removal, row, direct hit prev, another cannon skill) as standard and then switching when necessary (eg, 3 cannon skills to crit enemy whose exiting melee), personally i think reloading is the least useful (unless you are trying to utilize secondary effects like smoke screen shot) as you mostly do damage through well timed/aimed crits anyway, for training the site suggests reload + accuracy + ballistics with rapid fire against fleets with high evasion and low attack since these 3 skills rank with number of shots fired irrespective of damage done while penetration ranking is affected by damage done so it makes sense to rank it after you have decent accuracy level.

MST TRADER
06-28-2012
Thanks Moriel and Nasheru, VERY enlighting. But one question remains unexplained. How it effects to rank up Balistics ? Does the range actually grows ? Or does it merely works longer ? Since testing has demonstrated that base damage does not increase, how would players benefict from ranking it up ?

Kicker
06-28-2012
Not sure if ranking it just reduce damage to allies & reduce effect of wind. I guess it's just too hard to test whether higher ranks extend the range of close/mid/distant damage (eg, at X range used to deal distant/minimal damage with higher rank it now deals mid/moderate damage)? Or maybe that's what they mean by reducing the effect of wind anyway? No idea, purely speculative.

MST TRADER
06-28-2012
Thanks, ill do my own testing and report. IGN Moriel ?

Moriel
06-28-2012
Yes, my IGN is Moriel

[Purification FleetA]"> [Purification FleetA]
11-26-2012
[This comment has been deleted by a moderator of this site.]

Laurencio
03-25-2013
FOR 16 GATES:
critical damage = ( (cannon damage * 2 / 8.875 + 3 - armor *0.2) * 5 + ( (Rank of Penetration + 1) / 2) * 20 ) * shot defense factor (which is 0.7 for rank 10)
broadside damage = ( (cannon damage / 8.875 + 3 - armor *0.9) * 5 + ( (Rank of Penetration + 1) / 2) * 10 ) * shot defense factor (which is 0.5 for rank 10)

accuracy rate(1 ~ 100%)
bassic accuracy rate(Its random 1~100)

Factors of accuracy rate up.
Accuracy 1rank = 2%up. r20accuracy = 40%up
Ballistics 1rank = 1.5%up. r20ballistics = 30%up.
Blinking your cannon = 10%up.
Fair wind = 20%up.
Head wind = 10%up.

Factors of accuracy rate down.
Eva 1rank = 2%down. r20eva = 40%down
Figure head = garuda or fafnir = 8%down
Bullet speed = -1 = 3%down. Master's Carronade 10 = 0%down. Master's Cannon 9 = 3%down
Handling skills1 = figure head x 1.25
Handling skills2 = figure head x 1.875
Range = have 5 or 6section. We pressume 20%down each section.
If you equipped Handling skills 1,2 with Garuda Its 25%down = 12.5rank eva.

Full eva = handling skill1 + handling skill2 + garuda + r20eva = 73%down.
Shot defence = 26% ~ 32% damage reduce.

Naoyasu
04-08-2013
Ty Laurencio for mathematically clearing things up

Guilder
08-12-2021
+3 Weapon: Valkyrie Sword

CA-RvZ
11-17-2022

CA-RvZ
12-07-2022

CA-RvZ
12-07-2022

CA-RvZ
11-06-2023
+3 Weapon: Nokogiri Sword

Benjy
05-17-2024
+2 Weapon Accuracy

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