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Grand Admiral
A demon as an enemy, a guardian deity as an ally. A stalwart power of the nation.
Class Change Requirements
36
40
76
Total
180
5000000
Skill
Ballistics
Extends cannon firing range.
Steering
Increases ship Turning Speed. Also lessens damage from sea mines, etc.
Swordplay
The attack power in melee battles
and the attack power of close-range weapons in land battles
is raised.
Assault
Temporary increase in Attack Power during Melee Battle.
Leadership
Alleviation of issues with the crew such as disorder, fighting, and mutiny.
Accuracy
Cannons, autocannons and
flamethrowers can hit targets
more easily. Also, they can
shoot at close range.
Gunfire
Decrease the opponent's attack and defense power during Melee Battles.
And increase the attack speed of guns and handguns in Land Battles.
Arms
Thanks to good knowledge of weapons, you are able to operate powerful equipment on special ships.
Gunnery
Cannon loads become quicker,
and cannons, autocanons and
flamethrowers less prone to break down.
Tactics
Can increase Attack and Defence Power during Melee Battle.
Penetration
Increases destructive capability of cannon.
Endorsement
High Honors Decoration
A military decoration of high honor jointly issued by the Guild
and the Admiral for distinguished achievement.
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