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  • Grand Admiral
    A demon as an enemy, a guardian deity as an ally. A stalwart power of the nation.

    Class Change Requirements

    36
    40
    76
    Total 180
    5000000

Skill

  • Steering
  • Increases ship Turning Speed. Also lessens damage from sea mines, etc.
  • Swordplay
  • The attack power in melee battles
    and the attack power of close-range weapons in land battles
    is raised.
  • Assault
  • Temporary increase in Attack Power during Melee Battle.
  • Leadership
  • Alleviation of issues with the crew such as disorder, fighting, and mutiny.
  • Accuracy
  • Cannons, autocannons and
    flamethrowers can hit targets
    more easily. Also, they can
    shoot at close range.
  • Gunfire
  • Decrease the opponent's attack and defense power during Melee Battles.
    And increase the attack speed of guns and handguns in Land Battles.
  • Arms
  • Thanks to good knowledge of weapons, you are able to operate powerful equipment on special ships.
  • Gunnery
  • Cannon loads become quicker,
    and cannons, autocanons and
    flamethrowers less prone to break down.
  • Tactics
  • Can increase Attack and Defence Power during Melee Battle.
Endorsement

  • High Honors Decoration
  • A military decoration of high honor jointly issued by the Guild
    and the Admiral for distinguished achievement.





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