Emergency Acceleration
Increase ship speed for a fixed time. However, extreme turns are difficult.
Vigour
30
Required Skill
Navigation8
Original Ship
Emergency Acceleration

15
Ships
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Miyo
08-19-2015
well like i said i dont know nothing about maritime :v but yes , i know its fast from its name :v like i said its a sniper ship , best is just to go full on offensive , why scared of 300 dummies if they cannot touch you lol :v and also ....
i wonder why nobody have told him this
WHITE
SMOKE
BOMB!
Iden08-20-2015
It doesnt act like escape i mean it leaves you open for a crit because you simply cant maneuver while trying to achieve max speed. Like i said it will work in some cases but depends on both your positions when the battle is engaging. Its just not practical.
Curious08-20-2015
If it's not good for battle, does that mean it wouldn't be good to put on a battle ship?
Iden08-20-2015
It can be used on a battle ship, great for rowers/piracy builds but if your a big PVP/mock guy its a waste.
MarcoS08-20-2015
i've heard romours EA affects the ship in battle so slightly, personally im not gonna believe that unless there's an official statement from a patch note or something along those lines. i used the FS Razee with militray panel not wood for piracy and general use with EA inherited, and don't regret adding it to the razee. in good winds like indian ocean/atlantic i hit 18 knots with +50% speed boost very easily which im able to catch anything not using a speed boost. and the FS razee has a little less base V/H compared to it's astro cousins. razee are great fast ships and adding EA is not at all a bad idea since its a speed battle ship. i had a race from cape to caliuct against LLM both using +50% speed boost and he was r9 rowing iirc, and he only gained the lead in headwinds, i was even passing him slowly in hori winds. BUT, all that said i dont really notice a different in speed when im not using +50% speed boost, sure its a little faster compared razee without EA but not by alot like you would hope for. +50% speed boost and EA and i guarantee you'll smile the 1st time you go carrib or wherever.
for those saying dont add EA, such a waste, razee is basically a sail ship alternative to LLM, great for cannon users, add RSM, HB EA and youve got a ship for all round use. if i was to mod primarily for PvP/PvE that doesnt involve sailing, piracy, and to use in ESF etc i wouldnt go with EA and go with RSM, SSB, inherit APN and SMR on original. hope this helps
MarcoS08-20-2015
and Mini-me no you cant add EA to original, you only need to go the SY master to check what skills your ship can have as original.
Mini-me08-20-2015
Aahh, tyvm MarcoS. So I guess the only way to add EA to my Custom Cargo Clipper is via Fusion then, which is kind of ridiculous, because I wanted to fuse Nanban Trade Preference @ g1. This means I'd have to go to g3 to get both NTP and EA on it, which is more than I'd be willing to spend. Good thing I left the CCarClip in ticket form.
Iden08-21-2015
Im 99% sure ccc can have EA.
MarcoS08-21-2015
im a little rusty now tbh, forgot some info, but i think CCC can have EA too as optional from improvement. i know MCC does have EA unlike the FS counterpart, ask around ingame for a CCC with EA
MarcoS08-22-2015
hey mini, my comp member linbau confirmed EA on CustCargoClipper, happy modding
MarcoS08-22-2015
oh and the usual mod parts too, large gaff/antifouling paint
H.-Gazi04-13-2017
I did an acceleration test yesterday under with/without plating conditions and how the armour increase through plates affect accel. All of this tested with and without this shipskill. The outcome of the results to summarize it:
1) Passing Disi_Aslan from the start point
37,26 seconds (without plates)
35,26 seconds (without plates, with EA activation)
36,12 seconds (with deep sea beech platings 6/-0)
33,05 seconds (with deep sea beech platings 6/-0, with EA activation)
32,83 seconds (with Master Hardened Steel Platings 18/-12)
30,71 seconds (with Master Hardened Steel Platings 18/-12, with EA activation)
2) Leaving Northern British Isles from the start point
73,81 seconds (without plates)
68,41 seconds (without plates, with EA activation)
68,57 seconds (with deep sea beech platings 6/-0)
63,67 seconds (with deep sea beech platings 6/-0, with EA activation)
64,48 seconds (with Master Hardened Steel Platings 18/-12)
59,89 seconds (with Master Hardened Steel Platings 18/-12, with EA activation)
This is while I kept the cargo at minimum and constant, 50 % speedboost active, no speed oxfords and no equipment booster active. The condition of the winddirection is in Summer.
For the source see my video:
youtube.com/watch?v=z9_Tjd6VjOY
I hope this video is helpful to most of you :-)
Juicebox04-16-2017
Nice Master! you should put this in your guide. However one thing I'm curious about what ship did you use for this? I ask because I know certain ships accelerate faster than others like schooner vs. clipper.
H.-Gazi04-16-2017
I used my CeleHC, you can figure it out through my video though hehe... But ship comparision is too complicated, this is just an indication how effect EA and plates can be :)
gd6noob04-16-2017
The purpose of this test is to explain that having heavy plates on can improve acceleration and not an indication of what speed you can expect to have.
H.-Gazi01-06-2018
After a long debate I've tested by myself by remaining all the speed boost factors unchanged and choosing a winddirection that wont influence the factor. See the video:
youtube.com/watch?v=PYd4ULhNr2Q
The conclusion from this is that there is no actual top speed difference at all which I actually expected :x I may make more test in case it doesn't satisfy some of you. I hope this is clear though ^^
Llewelyn01-08-2018
I assume you had stared a long way north so that the ship was at stable speed as you hit the start line.
I've noted in the past that, with the ship on steady course, activating/deactivating EA alters the speed. However, unless you sail a LONG way on a fixed course, the ship is still accelerating. In real life journeys, you make several course changes and experience different winds in different sea areas, so using EA constantly still makes you faster even if, as you say, ultimate speed is not affected. Provided you turn it off when changing course :D
H.-Gazi01-08-2018
I know what you mean mate, just telling people not to make assumption that it raises maximum speed as well. It is the whole purpose as you said to get the ship faster to its topspeed when some losses are made from turning, wind change etc.
I picked up that map at purpose since sidewind there barely changed so I could avoid the marge.
Yeah, real life has more than what we do in-game. I often wonder how sailors can last long to move those oars for days without break hehe.
I will make more regarding this and also thanks for your thoughts :-)
Llewelyn01-11-2018
I did check this myself the other day in south Indian ocean. once up to speed, turning off EA hardly makes any change.
I think there is however a minor effect on overall speed, as the wind constantly changes in game and a wind change could reduce the ship speed slightly - so EA helps it get back to speed faster, even if you don't alter course.
Lush_01-11-2018
In blue bird when you add this skill to a ship, the top speed rises anyway.
Lush_01-11-2018
In blue bird when you add this skill to a ship, the top speed rises anyway.
CrissaEs02-25-2018
How to get rank 2/3/4 ? Is it possible?
Blake.C02-25-2018
Nope. Like most (if not all) ship skills, there's no way to rank it.
Amuroray04-11-2018
How much exactly this skill add speed ? 5% 10% ?
H.-Gazi04-11-2018
It does not add maximum speed, only raise acceleration of the ship. How much it increase is already given in my video.
Amuroray04-12-2018
i see , btw why i cannot log into the game ? maintenance ? or it's just me ?
H.-Gazi07-22-2019
This time I have made an advanced Emergency Acceleration Test video, which can be found here (divided in many scenes due the long length):
youtube.com/watch?v=9AeGDt7Eug4
Conclusion from this test:
> The shipskill contributes barely on sidewind, a little in tailwind and greatly on headwind.
> One could say that as the time difference for headwind is great between with and without EA, this shipskill raises your maximum ship speed.
> However, if this was the case then the time it takes with EA should've also dramatically shorten for sidewind and tailwind.
> The error value from the average time measured is for sidewind neglectable, tailwind intermediate and headwind large.
> The maximum speed is most unstable between sidewind and headwind than between sidewind and tailwind.
> The shipskill stabilizes the speed that is loss when the winddirection angle changes slightly from headwind towards sidewind, hence you keep saving time from it.
> Additionally, when turning EA off then turn and then turn it on. The ship skill recovers your speed loss faster. Summing those time saving up when you do a nanban or long adventure for instance... you save certain amount of minutes with sailing.
So in overall, the shipskill is an excellent maximum speed stabilizer especially in headwind when the direction changes. The topspeed aka maximum speed of the ship remains unchanged. I hope this is way more sufficient to convince most of you, because I do not like when players get misleaded from certain claims. :x
H.-Gazi07-25-2019
I did now also few attempts with Steam Engine skill since it serves as increasing accel in similar manner as EA, except more powerful. As my first conclusion was regarding stabilizing maximum speed, I went through the similar measurement and surprisely the steam engine-only gave very similar result as a non-EA activated test result. Though for headwind the was yet again high error value...
From what I can say for now is there is a hidden value in the equation of basespeed that somehow goes up (could be differential or second differential) in headwind especially. In otherwords, EA DOES contribute your maximum speed to some certain extent in close angles in full headwind. Still, I feel quite unsure if I would say if it technically does since the sidewind and tailwind is rarely changed.
I hope this result is more satisfying for those, cause since SE did not changed the overall time it took for headwind... I will have to concur now for the max speed increase in headwind. :-) Though I hope those will understand why I made such a long test, cause I hate any possible systematic error and that is quite common in GVONavi due the interval update setting.
I doubt those would like to see a video for SE, if so then please tell me so. ^^
shipmaster09-09-2022
I am not going to prove my logic with data. But what I know for sure is that "Emergency Accleration increases speed(velocity) as well as acceleration."
Very simple and easy way to prove:
The new skill Steam Engine has added that dramatically increases acceleration, but Emergency Acceleration is still the preferred skill and still exist. If Steam Engine is a complete replacement, there is no reason to use Emergency Acceleration. but you are using Emergency Acceleration now.
If you still think Emergency Acceleration do not increase velocity, you must reset your worthless ship skills immediately to delete this useless skill and get the Steam Engine.
Monarchy09-09-2022
sounds interesting.
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