Large Gaff Sail
Large-sized fore and aft sail attached to gaff.
Heavy
Recipe
Shipbuilding/Sewing v3

Make Large gaff sail

15
Make a large-sized fore and aft sail attached to gaff.
Obtained Info
Trujillo, Pernambuco, Caracas, Cayenne, Willemstad, Grand Cayman, Busan, Nagasaki, Anping, Hangzhou - Sailmaker(Town's mans Recipe)

Montador
02-13-2012
Improved Vertical Sail: +25 to +35

Claudia
06-24-2013
Never trust a guy named majd is a a fake Shipbuilder

Blazkowicz
12-04-2013
Can these be bought at a craftsman? Or do you have to make it at the sail maker?

Lewis
12-04-2013
make em

Igor
12-12-2013
How do you grind sewing fast?

Vet
12-12-2013
Run dungeon and sell ESBT

Li Yue
12-12-2013
I find the best method to grind any production skill, is to collect as many booster items for the skill as you can, then use recipes above your current skill rank. Example: I had sewing R1, and with two +1 sewing boosters, reached r3 producing wool and feathers from sheep and chickens/ducks (Venice towns are great for that, and you can sell feathers in Venice for good money). Once I reached r3 sewing, I then got to r5 by mass-producing cotton fabric from ordinary cotton. Now that I'm r5 sewing, I'm going to start mass-producing r7 Caribbean fishing clothes. Check out the recipes list on this website, it'll help you figure out what to look for, and what to produce.

Mik
12-12-2013
at r7 i would suggest flannel then at r8 tweed or muslin depending on if you want to stay in one port or visit one previously or jump a lot between them then at r10 you can do lace and then you should sail to calcutta and use silk for the fine cloth book up to r15 probably

Mik
12-12-2013
By the way you can do dungeon but you shouldnt make dungeon your only way to make money because you are going to get bored and fast and anyone can tell you that even the people that make billions with can tell you its boring as hell handicrafts its a really good way to make money r10 leather boots sell extremely well or casting cannon making and MCT are great for making money even cooking and selling salted fish with nuts try to mix dungeon, sea battle, land battle, crafting and adventure so you can have fun

Sylvia
12-12-2013
okay thanks for telling me'

Igor
12-12-2013
haha i for got to change name
i was the guy who asked how to grind sewing fast

Igor
12-12-2013
Li You what is your toons name?
mine is Bucko20

Igor
12-12-2013
Li Yue

CRZY_PSYCO_CHICK
12-12-2013
It's not just that babe :p
CPC's keys to grinding production skills
The key to grinding is hitting multiple conditions on this list below at the same time for example wait for 2x,drawn empress or magician tarot,use thunder king amulet,be near your apprentice,have your Oxford equipped, produce the highest rank skill recipe you can that Yields the MOST output etc.
All Factors that increase skill point gain
1.Rank of Recipe in relation to your current rank: you get a bonus for every level higher the recipe is above your current base rank ex. producing a rank 5 recipe when your base is rank 2
2.Amount of good produced: You get a bonus for high yield recipes basically recipes thay give alot when you produce for example like things that yield 3-4 of a good or more
3.Great Success: This gives double the points awarded of anything you produce when you get a great success.
4.Difficulty of recipe: These are recipes that are harder to do and require more materials to complete like boot enhancements or improving panneling
5.The empress tarots gives 10% more skill points when producing and The magician tarot gives 20% more chance of great success both of these can be drawn from the silver tarot these can be found in Lima mid dungeon,luxor lower dungeon or bought from players in seville or london
6.Being the apprentice to a meister and being next to them when producing gives greater chance of great success. Being a meister yourself gives 5% more chance of great success
7. thunder king amulet gives 30% more skill points can be bought from other players.
8. 2x skill event from server
9. workshop activated on your boat improves great success
10. oxfords skills: all four oxfords that increase chance of great success
with proper timing you can get 4x even 6x when you hit these conditions simultaneously. Good luck
-CRZY_PSYCO_CHICK always tries to help the community! :D-

Igor
12-12-2013
thanks

Meng Meng
12-12-2013
Also recipes that needs more than one production skill to be made, like the gold casting in havana that needs casting 13 and handcraft 5 give loads of extra prof

Sakura
12-13-2013
part of why UWO sucks nowadays... it feeds huge attention whores... it's not even a woman... smh

George
12-13-2013
very funny coming from the idiot annoymously trolling for attention lol

Jafar
12-13-2013
Two final tips: being in a job class that has the skill you want to grind as Expert (automatic +1) obviously helps in doing recipes above your current level, and I've been told that having your aide in Paymaster duty adds a certain percentage to getting "great production" results -- the higher their points in Paymaster (which max out at 100), the greater the chance.

Erda
12-13-2013
Guess ur not any better george... or cpc. God knows that tranny gets so bitter at anything or anyone she couldn't agree with

FsParts
02-11-2014
Check out the thread on OG market forum.
Thread is called: FS Market, max price 5m.

Shirin
02-11-2014
the idea of this is nice. the reality of it is a few multiboxers are trying to control the market for their own gains under the guise of helping out the community

FsParts
02-11-2014
Well we are trying to compete with the greed(y).
Yes they will try to buy us out.
But unfortunatly for them we will keep providing at these prices.
Hopefully people will realise its better to do business with us then them.
And yes the ducates we earn are good.
We hope more people will regain their common sense and compete with us and sell at decent prices again.
That way we might get a nice competitive FS part business with low end prices.

Llewelyn
02-11-2014
FS prices should vary, though. e.g. Painter rope is harder to make than Traverse rope, so should cost more. Some stuff is a pain to make, some, like HQR, is dead easy. Large sails are somewhere in between.
Take the mast top for example, requires a telescope that you have to spend an hour searching for 'em. That, in my book, makes it more expensive.

FsParts
02-11-2014
I agree for some items u could charge a little more cause it requires a little more effort.
But does that mean 1 has to charge 10m - 15m for them ?
Imo no, thats why we choose to sell the items at 5m or below.
And if u check the thread thats on OG market forum u will see we only offer a small list of available FS parts that can be made.
But atleast we give it a try, cant blame us for not trying since change has to start somewhere.

Steward
02-11-2014
all good, but where were you last week that I was modding my vaisseau, lol

Theo
02-11-2014
Your idea is great! The only thing is TB will be back soon, flooding the market with ship tickets that will need to be modded.. At first your supply will sell out fast but you will be unable to keep up with demand unless you multibox fulltime. Players will once again be desperate for parts and the resellers will have their stock of your FS parts to sell for more profit than you...

Port Official
02-11-2014
Indeed new ships will increase the demand for FS parts.
A good reason for people to jump into the fs part business and keep the prices low and fill the demand.
And as said before we will keep providing so the advice is be patient and dont then let the resellers make u crazy with their high prices.

Francine
02-11-2014
5m is to cheap though at that price only multi's like Tsavo and Pisti can provide enough to compete. for a regular crafter its not worth the trouble at that price. all you are doing is driving the regular player out of the market so multis can get rich and pretend to be helping the server

Jafar
02-11-2014
And who cares if the multis are getting rich? Dungeons are making every bored player rich and no one cares.

Theo
02-11-2014
Give me rich multis any day rather than freaking gunports costing 20mil.

Jafar
02-11-2014
Agree!

Liza
02-11-2014
This is how the game dies. When people don't even care about crafters and glorify multies

Theo
02-11-2014
Multis that craft are also crafters. I care about crafters, I am a handi & chef meister myself although I don't even have a storage alt, let alone be a multi. In fact, I will craft anything I have the skill for for FREE or a voluntary tip, if provided with mats. But I refuse to glorify greedy rip-offs who aren't satisfied with 20,000,000% profit and want 100,000,000% to keep crafting. The game dies when you need to dungeon for a day to be able to afford one mod on your ship.

Misun
02-11-2014
You are talking about a small percentage of crafters that doesn't even make the whole. And profit is determined by how hard an item is to make as well as the demand for it. Last time I checked, the shipbuilders that do offer their services had reasonable prices, especially if you are the one providing the mats. And if those prices are something to complain about, then you guys, are complete cheap asses.

Hans
02-11-2014
If selling parts for 1/3 what they used to sell for is "pretending to help the server", we could use a lot more pretenders. You guys will bitch about anything.

Hernan
02-11-2014
you have a lot of them already. and ironically "helping" people save money on the cheap stuff makes the expensive stuff more expensive. you guys will bitch about anything without giving it any thought.

Rashid
02-11-2014
huhwha? the parts that are being sold for 5 mil right now were going from 10 to 15 mil. What on earth are you talking about and how in the hell will that make the expensve stuff more expensive???
You aren't making any sense.

Cornelia
02-11-2014
prices are based on time. It takes a player 15 mins to get 15 esbt's giving them 15mil. So an FS part for 15 mins of effort is a good trade off.

Cornelia
02-11-2014
prices are based on time. It takes a player 15 mins to get 15 esbt's giving them 15mil. So an FS part for 15 mins of effort is a good trade off.

Dongwoo
02-11-2014
No they aren't. They're based on supply & demand and are driven down by competition. Finally there's competition. It can only be a good thing. Those crafters who find it's not worth it anymore can drop it and go to Syracuse themselves instead. I will keep crafting for myself and friends and sell any extra for reasonable prices as I've always been doing.

Mei Hua
02-11-2014
dongwoo is a moron.

FsParts
02-11-2014
@ Cornelia
Your reaction it gave me a very good laugh this morning.Keep in mind a player that makes FS parts doesnt sail for 1 part, a player makes more parts at once. So ur conclusion of ESBT vs Fs part is so wrong that even wrong isnt the right word for it.
@ Hernan
Please explain how cheap Fs parts make expensive stuff more expensive, i dont see how u come to that conclusion ( also good for a nice laugh )

Steward
02-13-2014
Uhhmmm Cornelia
It takes 15 min to sail to the caribs and 15 min back ----> this is a 30 min effort ----> does this mean its automaticly a 30m fs part ? if so fs parts 15m ea are still too cheap by ur calculations since in the same time u can collect 30 ESBT.
Those who try to make the FS parts cheaper keep up the good work im sure many players support your efforts and appriciate it.
DiNozzo11-08-2017
How long do we have to wait for this?
Rufas11-08-2017
Until people, such as yourself, decide to put the effort in to develop the national colonies in ECLA.
BonnyLass11-08-2017
The GMs already tweaked IQ levels artificially; it's too bad they won't do the same for development as well.
Wsp11-09-2017
How were IQ levels aritficially tweaked?
BonnyLass11-09-2017
One day very recently, I checked Portugal's IQ level, and it was barely at .01% out of the required maximum despite having been some time since the relaunch. Less than an hour later on the same day, red GM text starts broadcasting for -everyone- to go pick up their suddenly available East Coast of LA permits, and that same Portuguese IQ level was maxed out completely. That suggests GM influence to me, particularly since I heard it was the same story for other nations and their IQ level on the same exact day.
Wsp11-10-2017
Yes bonny, that's correct but only for ECLA. Papaya thought that unlocking the IQs for the players would make us happy. However, after the backlash from many players...the CAs have reached out the GM team to not interfere with IQ process anymore. Thus this was a one-time thing, and IQs should not be GM tampered with again.
BonnyLass11-10-2017
Hum, I'd have been happier to get my old character data transferred, as I imagine many others would've. But I never said the tweaks applied beyond the initial IQ, only that development levels could have been adjusted as well. But if players want to make things needlessly difficult for themselves and others for some reason, that's their business. Such is the sad fate of Maris server, I guess.
Caddy11-10-2017
To clarify a bit about what WSP said, yes East Coast of Latin America was intentionally instacompleted. The rationale for this is because Navigation/arms/management are all only obtainable in this region, and those skills are critical to obtain prior to doing any serious grinding, particularly for arms/management. Honestly this should have been done before Maris even launched, but better late than never, and this was the only IQ that I felt we needed to skip.
For the other ones, we've had some discussions about how to proceed (which included player input from both sides of the issue), but ultimately I hope it will be left alone; I feel that it's simply just too late to make any changes, as they would favor one group or nation over another.
It is possible that something might change later on down the line, though, particularly if some of the small nations are experiencing the same difficulties as say Portugal is right now. But my vote is (and always has been) to allow this aspect of the game to play itself out as it was initially designed, even if it allows one nation to gain a sizable advantage over the others (since this is how the system was initially set up anyway; nations that do the work reap the benefits). Cheers,
Caddy
Yaknow11-12-2017
Porto isn't having issues, we have just been busy doing other stuff first, it's going to get done without intervention and I for one would be a little upset if it were to happen.
A Player11-12-2017
There's a very prevalent but unproven theory(which also sounds plausible) that the "uproar" over unlocking the Port Permits for us was caused by a group of high level real cash players that were mostly from one nation, company and character type, who, because they use a lot of real cash to buy in game stuff like the packs with ships were able to be very prepared when the East Coast of Latin/South America "suddenly" opened up and it was possible to start doing the the SEA IQ's. Some even say that they had advance warning about it. That group made a fortune selling SEA spice because they got there first, and were able to slow others down because of their character type. In other words, the theory is that this server is being manipulated by one group of high spending real cash players that are mostly pirates and privateers. And that Papaya Play will turn a blind eye to it all as long as the real cash flows in to their coffers. And the reason this sounds so plausible? It sounds almost exactly like what happened with Netmarble.....
Daemon11-13-2017
False. I was highly vocal to people like the CAs because of this decision, my company was not in favour of releasing "free permits" either.
Your "theory" makes absolutely NO sense, the complaining was from several sides and nations... and the people that unlocked SEA (that takes days, not just a blink) are and were working towards the EA goal.
"A group of high level cash players" wouldn't care about SEA, they would keep spending cash and selling to players without having to grind IQs like madmans. Nothing else happened here other than a decision taken by PP that a high % of the server disagreed with, so they reversed it.
Go back to grind IQs and develop carib settlement for your nation. o/
Gunny11-13-2017
just a friendly reminder only use paypal or gift cards for items, my credit number stolen from paypap
Visitor11-13-2017
I wouldn't be surprised if collusion of some manner existed behind the scenes, nor am I surprised that there are those who would hate the idea of fully restoring previously unlocked content for absurd notions such as it being "free" and a "cheat" of some sort. I suppose if I had that amount of free time to invest in the game, and held so little value in the actual worth of said time, I might feel the same.
Regardless, I find my strategy to unlocking things is the best: sit back and let others do all of the hard work for me, then swoop in at the last moment and claim whatever I want via their own laborious efforts, giving a minimal effort/contribution. I call this approach the "Papaya Play." Grind away, fellow players. I wholeheartedly appreciate your efforts on my behalf.
Daemon11-13-2017
"Absurd notions" being that it's a feature of the game? We also previously unlocked all developed ports, colonies, settlements, etc. Doesn't matter, it's the way the game is designed, don't like it? Keep crying.
And don't worry, most nations are not expecting their bad, selfish or lazy players to help with IQs. Keep doing your personal grind thinking you will ever beat those that are progressing the game for you.
AhmBrihish11-13-2017
Lol, i love these fake names making claims for or against unlocking server wide items. Enjoy the game!
Every once in a while I contribute to the server and drop off items that make sense for caribbean development, other times I focus on grinding skills that are important to me, and other times I spend my time helping others accomplish whatever goal they want.
There are no rules. Just enjoy yourself. Thank you to those who are militant about unlocking the most efficient benefits and thank you to those ignorant to their existance. You all make UWO an enjoyable experience.
Caddy11-14-2017
Just to make clear, if it sounded like I was being derogatory toward portugal, that was not the intent. I shouldn't have mentioned specific nations, but a comparison between the progress of Spain and Portugal provided the best example of the IQ gap between nations.
One of my favorite things about UWO is that each nation is very unique in it's structure, objectives, and challenges. The larger nations have more people power but also have much higher attainment goals, while some smaller nations have decentralized leadership, less manpower or simply have different priorities or other objectives they'd like to do with their game.
We'll all make it to EA in due time. And even those who don't get there first will still get to reap the benefits indirectly, by way of availability of new goods, ships, parts, and recipes. Surely, if you/your alts aren't one of the nations who arrives first, you know someone who is that can help you out. And if not, PM me, I'm happy to help in any way that I can.
It's a great time to play UWO!
Taipan11-14-2017
Another factor that seems points to that collusion is that the pirate players can now plunder anything, including cash shop items. Just saying.
IGN: CullumStraun
FakeNews11-15-2017
@ CullumStraun
That is totally false. Cash Shop items are not plunderable. Papaya website states that. Way to throw more confusion into a messy already, you troll.
How about everyone stops complaining about useless nothing, and just plays the game. If you spent the same time doing IQs that you do crying on forums, you wouldn't have to worry about any of this.
Caddy11-15-2017
I've heard rumors of cash shop items being stolen, but I've yet to see a screenshot of it. If anyone does either plunder something or have something plundered that falls outside the list of things Papaya said should be plunderable, please screenshot and submit a ticket and I will be happy to call it to GM's attention.
This is a generalized comment not directed at anyone: When people are claiming they stole/lost items that are not supposed to be plunderable, my immediate reaction is to the credibility of the claim rather than the credibility of the system. Yes, it's plausible that there's a "glitch in the matrix" or a data integrity loss or security breech or something. BUT, it's a whole lot more likely that the person who said this happened is either mistaken or presenting a fabrication.
If anyone gets a cash shop item stolen, take a screenshot and I'll be happy to report it to GM. If it's legit, I won't stop until you are refunded for it. We're working on a list of items that are plunderable/unplunderable, but bear in mind, that will take some time to sort out as it is a massive list. And remember, Founder's items ARE NOT necessarily Astro items (case and point; the +22/+22 equippable sails. Those ARE plunderable, because they're not the ones in the astro shop).
DiNozzo11-18-2017
I recently see large sail sellers in Sev. Where do they make it?
Blake.C11-18-2017
These can made at Busan, Nagasaki, Anping, or Hangzhou with the Sailmaker NPC. Spain and Netherlands have just recently unlocked EA, which is why you just started seeing them up for sale. (You can also make these at your nation's Caribbean territory port (again with the Sailmaker NPC), but they require a rather high development level before they will show up. As they all have still low development levels, these were pretty much unobtainable til now...)
DiNozzo11-18-2017
Oh large sails can be made in EA cities too. Thank you, Blake.C.
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