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Light La Mort
200
A special La Mort that has been lightened and has improved performance.

Build Original Ship
-
Base Performance
210
105
100
715
9
6
20
Ship Hold info
100/180
80
400
Sailing Requirements
24
26
44
Studding Sail: 3, Broadside: 5
Special Equipment: 2, Bow Turret: 1
Extra Armouring: 3, Stern Turret: 1
Optional Skill
Refitting
Range 495 ~ 825
Effective Range 528 ~ 797
Volume 660 (Light La Mort Cabin 180 + Cannon Chambers 80 + Hold 400)
Cabin: (50% or Sailors required 120%) ~ 150%
Cannon Chambers: 50% ~ 150%
Hold: Volume - Cabin - Cannon Chambers = Hold
Light La Mort Cabin: 120 ~ 270 Cannon Chambers: 40 ~ 120
Range 825 - 120 - 40 = 665
Effective Range 797 - 120 - 40 = 637
View All Comments
Donce05-28-2014
:) I will not PvP in this, so I don't need Pre-emptive attack nor WMB. I am designing my LLM for pure speed and acceleration (the "something gay" part). That is why i don't want to use EA skill as optional. I will add other parts that suits my personal needs better.
PS please leave that comment. I am ok with it :)

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tare06-03-2014
Sadly, the skull next to a pirate's photo really means nothing these days. The pirate can simply farm off an alt or a group of alts just for the nice skull. Usually when someone relogs and sees a pirate again after being bitten, they would immediately logout and not come back for many hours to shake off the pirate but if someone keeps relogging in and attempts to sail and gets attacked so frequently, something is amiss. KOEI may need to prevent farming by making the logoff carry the immunity via the basis of real world 24 hour time.
Back to main topic, Light La Mort as an adventure ship seems to be a good idea due to the sails and EA (to try to run out of unsafe ports quickly) but is there a better ship for such a purpose to quickly escape ports ?
Maruku06-03-2014
Wats the max crew without mod? Same as La Mort?
Donce06-03-2014
270

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Maruku11-02-2014
Will the type of skill (original/optional) matters on the type of material ship if i wan to inherit EA? (on top of my 3 skills-1 orig 2 opt?)
valduin11-03-2014
Sorry
you can inherit EA on any ship
you cannot inherit RA DHP EM
valduin11-03-2014
So you have many options for adding EA on the LLM
1 as optional
2 as skill inherit
3 as skill addition
it really depends which one is the best alternative on what skill set you want to achieve and how you are planning your fusion for that ship.
ReaD11-03-2014
to add what valduin said
1. as optional, you obtain the skill by doing FS improve
2. as skill inherit, you obtain EA by slave ship that have EA from ship rebuild(and select EA as skill when doing g0 to g1)
3. as skill addition, you pick this by ship rebuild...but you need to FS improve it afterward because this only give 1 more slot(total of 3 optional slot)..
Maruku11-04-2014
Thanks guys.Haven been doing SB for ages, so still abit raw in fusion.
Actually my concern is that if i wan a EA skill inherit (over my 3skill), does it matter if my mat ship has EA as optional or Original? Altho my guess is that it doesnt matter. :)
ReaD11-04-2014
slave/mats ship MUST have EA as OPTIONAL in order to pass it as skill inherit..ORIGINAL won't work in skill inherit...and yes...you can pass EA if you ship already have 3skill(2optional + 1 original) and didn't have EA(remainder) as long as you start from grade0 to grade1 in main ship...this could be done in g2 to g3 ...but that will make your ducats cry as the success rate is nerf(30% less than other server) for non-cash ship used for mats/slave..

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Armie12-16-2014
A decent LLM for high-speed piracy needs to have EA on optional so that Fusion Bonus can be Speed Up 1 , 2 at G3.
A decent LLM mod (122 row, 11+ wave, 20+ turn, 125+ sails, -25% ship hold) needs 3 D-gaff, 3 Dstorms.
D-sails are 700m each.
Without using d-sails, you still can build it, but nowhere close to storm-proof and 20+ turn while having -25% (which introduces -5 wave penalty).
Everyone who has done pirating knows the importance of -25% in contrast to -20%. :)

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