Trap
Discover/Disarm traps set in dungeon
Increase effectiveness of
Trap-type techs.
Vigour
Auto Effect
Acquisition Requirements
10
-
-
100000
Ecological Research 1 Rank
Acquire Skill
- Athens - Adventurer Guild
- St. Petersburg - Adventurer Guild
Preferential Jobs
Equipment
Aides
Enver
Lookout 43
( 10 / 8 / 0 )
Rachel
Lookout 60
( 20 / 5 / 8 )

Steward
04-23-2012
how to lv trap ? i run giza dungeon and it dont give any prof

George
04-23-2012
Use trap techs.

Elroy
04-29-2012
In dungeons, need disarm traps of some floors to gain proficiency.

Sonia
04-30-2012
This actually requires rank 3 Ecological Research, not rank 1.

Theo
05-16-2012
where to get trap techs?

Laurencio
05-16-2012
Dungeon

Miyo
05-16-2012
In land and too Colisseum.

Rashid
08-02-2012
can i get trap techs in any dungeon?

Hans
08-02-2012
They have relaxed the requirements for obtaining land battle skills in all 3 disciplines (weapon techs, trap techs, item techs).
You can get just about any tech at the end of any land battle (at least r1 and r2 techs).
I have personally gotten trap techs and weapon techs at the end of battles where I know the enemy did not use them on me. Item techs are harder to see since the game doesn't neccessarily tell you the npc's are using them, but sometimes you can see the graphic effect from it's use.
Unconfirmed, but I believe you stand a better chance of obtaining a tech if it was used against you.
Now we wait for somebody to come by and tell you that everything I said is a lie and you have to do it the old way or it won't work at all.

Hans
08-06-2012
I've gained a few trap techs without having them used on me, I believe it to be a rare chance when you have the reqs for them.
ps. Fuse explosive my fav trap reqs r3 trap, r4 geo, ankle snare trap and spike trap.

Hans
08-06-2012
I've gained a few trap techs without having them used on me, I believe it to be a rare chance when you have the reqs for them.
ps. Fuse explosive my fav trap reqs r3 trap, r4 geo, ankle snare trap and spike trap.

Hans
08-23-2012
How are techs gained?

Black-Pearl.
08-25-2012
hi i wonder if someone have any info on how to get bear trap? tried for some days now,
know that i need:
r10 trap
r12 Ecological Survey.
but problem is that Lv54 poacher (Australia Northwest coast) Dont use bear trap..
i hope someone can help with this..
thx

Cao Wei
08-25-2012
Now requires only r1 ecology along with sniping, the latter only needing r1 gunfire.

Lancelot
09-12-2012
ivyro should open new section for battle/merchant/trap techs
like req , which npc give which tech ,....

Wen zhi
09-13-2012
..and they should do it because you're lazy?

Io
09-13-2012
why have any information on this database at all? You cannot see what the requirements are for r2+ techs until you actually get them, so it would seem to be something tailor-made for a database. way to troll.

Lancelot
09-13-2012
troll you say? there's a lot of info about land battle at japanese and taiwan site. you're just too lazy to search it, you prefer to wait until ppl spoonfeed you with the info...

Hans
10-12-2012
if you're thinking like that, why even have this website at all. Why not just go to the Taiwan website and just translate everything. Great conversation, you two.

Hans
10-12-2012
if you're thinking like that, why even have this website at all. Why not just go to the Taiwan website and just translate everything. Great conversation, you two.

Beatrice
10-17-2012
For trap techniques that require skill prereqs, like eco or geo, can you meet those prereqs with skill boosters or do you need to have the required rank without skill +s?

Igor
10-17-2012
It's based on your preq skill base rank, no boosters.

Hans
11-01-2012
I was able to learn techs with boosters. Got the trap tech with requires r6 trap when i was r5+1, also a merchant tech requires r2 with my r1+1

Dongwoo
01-02-2013
I want to know, if the tech I wanted is require R3 Trap, and my base trap skill is R1, would R1+2 (boost items) should be ok? and I still can get the tech R3? Please help,

Meng Meng
01-02-2013
yes boosts are ok to learn a tech. Hans confirmed it just 1 msg above yours but you were obviously too lazy read it...

Lena
01-02-2013
to*

Kicker
01-02-2013
lol

Dongwoo
01-02-2013
Thanks you Lena, Thanks you Hans

Igor
01-03-2013
anyone can help me, how the fast way to grind trap skill and gain much skill profiency?

Wen zhi
01-03-2013
Do dungeons especially lower floors which has a lot of traps.

Lancelot
01-03-2013
Turn off all level 1 weapon techs and trade techs. Find a battle where there are many enemies close together (such as on guerrilla job quest). Use lariat once or twice, then run out of the circle. Repeat ad nauseam.

Claudia
01-04-2013
Thanks, but I received 10 skill profiency per battle, :'(

Northerner
01-04-2013
Lancelot's advice seems pretty pointless, when you *could* be ranking up other skills concurrently just by land battling normally, perhaps favouring the use of traps somewhat. Weapon tech lvls, sp/sm/throwing/sniping (whichever you use) are important, too, so why not work on all your land battle aspects at once?
Get one of the jobs above, favouring trap. It is a slow skill to rank up if it's unfavoured. Being in an adventure job will have the side effect of making trap techs shop up more often in battle, which helps. Turning off any non-trap techs that aren't useful, or aren't related to skills and/or tech lvls that you want to improve is another option.
Just fight a lot, run dungeons (especially those with a "lower" as someone else said), and keep running over the traps. Carry "Explorer's household meds" and use them to top off your stamina, and just keep farming those trap floors. The extra fights you get when your trap skill fails will give more opportunities to use your trap techs.
One interesting point about this skill: As you get it higher ranked, it becomes easier to rank via floor traps. You get skill prof for every successful disarm, and by r10 (including +s), you're basically immune to the traps in FSD, or easier dungeons. You could (if you wanted to) just keep running over traps indefinitely, without fighting.

Lewis
01-04-2013
Lancelot's advice is totally correct, this is the only "fast" way to raise trap, if you have no idea about it northern, just do not blame other people that gives correct informations.
Igor asked for the fastest way to raise trap, and that is the one indicated by Lancelot, that's all.

Northerner
01-04-2013
No, he's right, it probably is the fastest way to rank nothing but trap (and maybe marching, if you have it). It's still debatable, due to the time between each battle, waiting for battle to actually start after retreating repeatedly, plus the food cost due to all the retreating ramping up fatigue. I just think it's counter-productive in the long term, so I offered and explained the alternatives. To each his own.
Personally, I prefer to work on 3-4 skills at once, plus tech levels. It has worked out pretty well for me.

Miyo
01-04-2013
dont you read what the ppl asked? he just want fast in trap, not other 3 or 4 skills at once!
people might just want to rank the trap up fast to r5 so he/she can spam the ruin explorer job quest without bugging other ppl.

Igor
01-04-2013
thanks you everyone for helping, love you

Sonia
01-06-2013
10 skill profiency cap for each battle, really annoying and hard to gring :(

Tammer
01-25-2013
I tried Lancelot's method and it worked pretty well. I just didn't equip a weapon instead of turning them off, so the techs would show up as quickly as possible. I found that holding down the 1 key when starting the Guerrilla job quest battle helped me get all 5 enemies before they moved.
At r7 trap I had to use 4 or 5 of them to get max points for the battle. At 15 seconds a trap, figure 90 seconds per battle, which is 400 skill points per hour or 600 with the 1.5 event on.

Tammer
01-25-2013
To compare, I did a lower leshan run, cleared all the traps and used plenty of trap techs. It took 20 minutes and gave 70 skill points with 1.5x event on. So the grind method is about 3 times faster, maybe alot faster with lower skill levels.

Trap Skill
04-28-2013
Hello guys. Erm, if for various reasons my user were to forget me, can he/she still use the trap techs that he/she has already learnt in landbattles? ^^
ReaD04-28-2013
yes...but dmg will greatly reduce...

Trap Skill
04-28-2013
Thank you ReaD. Now my user wont want to forget me. ^^

Admiral Ackbar
04-29-2013
It's a trap!

Xiao Wei
05-01-2013
Is it true that since vinland update came out, r1 and r2 techs can be gotten at any mob?
Battousai05-01-2013
Yes.

Kicker
05-25-2013
How do you acquire the adv tech? I have a trap skill but still have yet to get a tech. Thank you.

Liza
05-25-2013
Keep fighting mobs. Doesn't matter where, but they should be roughly level appropriate. An adventure job helps make trap techs show up during battle, once you have them. It might also help in acquiring them, but I'm not saying it does.

Grasso
05-25-2013
I got all the r1 & r2 trap techs in the colosseum
IkomaOtemi05-26-2013
Does anyone know where to obtain the r4 Barrel Drop tech? I've looked at a few wiki sites, but none have any npcs/locations listed.

Chester
05-26-2013
I don't think it exists? I only know of up to r3 for barrel drops.

Hans
05-26-2013
I've seen it listed on sites, and since they list the reqs of provision 12, and trap 11, I'm guessing it occurs somewhere. Just need to know which npcs carry it
IkomaOtemi05-26-2013
Does anyone know where to obtain the r4 Barrel Drop tech? I've looked at a few wiki sites, but none have any npcs/locations listed.

Li Yue
05-26-2013
in my asshole

Theo
05-26-2013
^troll..............

Xiao Wei
05-27-2013
Hi....I wonder if using r1/r2 traps will increase trap skill proficiency or is it just discovering/disarm traps that increases the skill proficiency?
Thank you

Port Official
05-27-2013
Both functions give you skill prof. Running over floor traps and disarming them, as well as using the techs in battle.

Claudia
06-09-2013
Can someone explain why people like this skill so much? I have leveled it a few times and it just gets in the way for me. It spams your tech so trap is all you get. When fighting a boss you cant get battle tech to kill him so this just gets you dead, or you run in circles throwing away tech as you get it hoping to save 3 battle techs. Also you can’t get combs to lvl other techs its seems like a crap skill but everyone love it why?

Shirin
06-09-2013
you abviously dont have hornet call, greek fire or range spear trap techs or wouldnt be writing this kind of nonsense.

Maria
06-09-2013
...or even a well-timed paralysis tech. Nor have they learned to enable/disable techs in the Techs menu to disable the lame techs.
ReaD06-09-2013
my point of view...
traps can do 2 type of things...damage and disable...
i will mention about disable since i kinda rarely use damage base trap(barrel throw or something)
poison,lacretion,burning,paralysis,binding and confusion
burning is the thing i like the most as it do dmg overtime and lower defence too...pair it with 100dmg dagger+r20 throw....well...er..it will be super hurt+faz too..assume that he's not using any god thingy...there's other combo too...but...discover it yerself.. :X
here's the description for the status effect
poison - dmg overtime
lacretion - dmg overtime + reduce opponent atk dmg
burning - dmg overtime + reduce opponent defence
paralysis - can't move/use skill(not to some things like antidote)
binding - can't move but can atk if given enough range
confusion - can't use tech,can atk
o ya...you can freely run dungeon with minimal damage/trap around r10++ or so...
and...you can also disable/mute tech that you don't want in character>techs...*runs*

Carla
06-14-2013
how do i lvl this skill?i know your going to say use it i mean is there a trick to it.i have been grinding landbattle 4hrs strate and have got 200 mabye 300 exp im still trying to get r4 =(

Beatrice
06-14-2013
Run dungeons that have a lot of traps on the floors. Everytime you find and destroy one it profs it up a little.

Grasso
06-14-2013
Disable all other techs, but traps. unfortunately this a skill that takes some time to level

Steward
08-21-2013
guys, noob question: can anyone paste a link on trap techs with effect/requirement/where to learn etc.? thanks a lot :)

George
08-21-2013
gvo.gamedb.info/wiki/?Combat/Technic

Sophia
11-22-2013
Is this skill really worth to keep?
also, assuming you learn trap techs and you forget the skill. Can you still use that trap techs even w/o trap skill?

Nicola
11-22-2013
yes trap is good it disarms traps in dungeons and traps absolutely devastate NPC's on land and coloseum
also they are the prequisite to learning higher traps
in addition yes if u learn the trap tech and forget the trap skill you can still use them

Sonia
11-22-2013
Trap skill is a must have if you plan to run the lower floors on dungeons very frequently unless you like stepping on traps 2 or 3 times on floors 12-14 and have to fight the NPCs all over again.

Enver
11-22-2013
if you forget the trap skill you can NOT continue to use the traps as each trap requires a certain rank of traps to use it

Miyo
11-22-2013
I know for having done it that techs from merchandise knowledge remain available in battle even if you forget ML - though the effect decreases.
I don't see why it would be different for trap.

Rashid
11-22-2013
Enver is wrong and clearly knows nothing about techs. U can still use them but you cant learn new techs that require that particular rank of trap.
Enver get a life noob

Steward
01-14-2014
Im wondering at which rank this skill actually disables/destroys traps. I keep setting off traps in chests...
Battousai01-14-2014
At rank 10 and you dont have to worry about floor traps anymore.
ThatOneGuy07-15-2014
Hi, does anybody know if you can use +skill equips to learn new trap techs? Like if I'm Trap R6+2, can I learn r8 trap skills?
BIakeC07-15-2014
Apparently yes you can. I managed to acquire Improved Pit Trap (which requires R4 Search and R4 Trap) one day in dungeon even though I had only R3+1 Trap.
Guilder07-15-2014
I've found this to be true of both trap and weapon techs -- I got Fuse Explosive (R4 Geo, R3 Trap) with boosters, and just recently learned the New Swift Throw (r7 Throwing, 10 Power Finesse) knife tech at R6+2 Throwing.
H.-Gazi12-31-2014
***Information Summary***
This skills enables you to learn Trap techs(boost works). It allows you also to disarm traps in dungeons (floor 7, 12, 13 and 14).
Aside getting better Techs from higher traps, it increases the damage output and may prolong the duration of the tech-effect. Like ReaD said you will be 100% trap-proof in dung when your trap is rank 10+ :D
Other skills may also require in order to get certain Trap techs, these are:
-->
Search
-->
Biology
-->
Ecological Research
-->
Provisions
-->
Geography
-->
Throwing
-->
Archaeology
For more information see gvo.gamedb.info/wiki/?Combat/Technic
It may require translation from browser, because it is written in Japanese and note that not all names are correctly translated D:
In my experience getting rank 3+ trap is really hard and only certain NPC opponents uses them in order to have a chance. For those who want to receive Techs faster
Finesse Acquisition Instruction increases greatly the chance, but it is a NC/astro item unfortunate :(
Hope this information may be useful to most of you!
King regards,
Huseyin-Gazi
mois01-11-2015
Is there a list of laceration and burning traps ?
Guilder01-12-2015
Sure is. Run the gvo.gamedb.info link listed above through a webpage translator, and you'll see every tech listed, along with their status effects and so on.
Boop09-10-2015
There are Gloves (Protective Gloves) from Abu Simble Middle Floor Secret Room which give +2 Traps (and +1 Marching). Couldnt find them in the database
Guilder09-11-2015
Thanks. They are in the DB, but I don't blame you for missing them; they're mislabeled:
Protective Gloves
Or, were they mistranslated? Hmm. Either way, I hope the site admin(s) can fix this soon.

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Guilder01-26-2017
A +2 Trap weapon now exists as an MA reward.
Staff of Light (from El Greco in Seville)
100 Durability
40 Formality
60 Attack
+2 Sword Mastery
+2 Trap
+1 Tactics
15k fame to equip, club/staff-type weapon
Currently the only +2 Trap weapon in the game, I believe. Completing the album requires visiting Atlantis' dungeon and beating powerful multi-boss squads in the hopes that they'll drop three MA items. More details can be found in comments here:
Memorial Album
Note: Unless something changes for GAMA, Atlantis will disappear when the Age of Revolution's first chapter launches, and since the Atlantis dungeon cannot be accessed with ESBT, this album cannot be completed unless Atlantis reappears, so obtaining the weapon isn't an easy task. If you go hunting for one, I wish you well.
Sources:
gvo.gamedb.info/wiki/?Labyrinth (MA item drop tables - Poseidon section)
yukimiiro.blog.fc2.com/blog-entry-301.html (screenshots of the item drops and weapon)
Guilder05-12-2017
Two unlisted +2 Trap accessories:
Claw Talisman: +2 Trap/Livestock trading/Sniping. Only obtained from "Nomadic Clothing Culture" MA which requires +1 Sewing/Handicrafts aides (plus the skills on your character) and Quarters production, plus 14th Century Chrono title equipped.
Neo Six Secret Teachings & Three Strategies -- +2 Swordplay/Swordmastery/Trap. Released in a Sailor Bottle on 5/11.
Nekos05-14-2017
Abu Simble Middle in the Hidden Passages, the area with 2 chest and an altar in the middle.There's a new thing.
Protective Gloves
Durability 70/70
Defense 10
Trap+2
Marching+1
Required Total Fame 8.000
H.-Gazi12-24-2017
I need some fellow adventure/dungeoneers to confirm about: trap-proof from dungeon floors. It was R10 or higher (boost works), but now I get the feeling even R7+ may do it as well... I am not sure if that changed but so far I haven't been caught by a single trap since then.
Thank you in advance. ^^
Kosevo12-24-2017
Hi Gazi, I am not sure about other dungeons, but base on my experience back in GAMA, I had R10 Trap and I was able to get past most trap floors without any issues at all. I had tested R10 trap floors on Giza Mid&Lower as well as Luxor Mid, not an issue at all.
Not sure about FSD side. I think it should be trap-proof too. Someone whose doing FSD can confirm this too thanks.
H.-Gazi12-25-2017
R10 was the condition yes, but I got the feeling they may have soften the condition for this as well to R7. But it is an hypothese still. :)
Almeida01-25-2019
Instructor Stellario at Pisa Adv. school says Adventurers are better served by Trap techs than by Item or Weapon techs. Why are Trap techs better than Weapon techs?
Guilder01-25-2019
Adventurers can activate their Trap techs in 1 second, but all others take 2 seconds; same for Merchants with Merchandise Knowledge techs and Maritimers with weapon techs -- each job class can use their inherent specialty techs quicker than they can others.
That's what the ever lovelorn Instructor Stellario was trying to hint at, in UWO's typically fun, nebulous way. But the truth is that all tech types can be useful depending on your land battle preferences. Trap techs inflict status ailments, MK techs boost item efficacy, and of course weapon techs make you deadlier in damage output. You just can't use them all as quickly as you might others, depending on your current job class.
That's my take on it. Others may chime in with their own experiences and views. Cheers.
Alrn01-26-2019
Instructor Stellario said that just so he can trap 'someone' he likes lol :P
Guilder07-24-2021
Almeida10-16-2021
After acquiring this skill is it necessary to keep Ecological Research skill to acquire more trap skills?
Guilder10-17-2021
Currently, you can check all existing techs (even some unacquirable NPC skills) by clicking Techs from the bottom of the front page. Or go here:
uwodbmirror.ivyro.net/eg/main.php?id=172&chp=69
That aside, it looks like Bear Trap tech tree requires E.Research (r7 max) but no others.
Almeida02-12-2023
It is a known fact that Ecology is required to acquire the Traps skill. However, if one 'forgets' Ecology after getting Traps, it may be difficult to later acquire Trap techs. I had done exactly that and got no Trap techs fighting for 90 minutes. After re-acquiring Ecology I got a Trap tech in 5 minutes and another 10 minutes later. Just an FYI for those who haven't already figured this out.
Guilder02-13-2023
Actually, you can acquire Trap skill without learning Eco skill by changing into a job which favors Trap. I think if Eco skill was truly required to acquire Adventure/Trap techs, it would be listed along with the other tech requirements (Biology skill for Wasps, etc.) -- and several Trap favoring jobs (Steam Engineer, Gladiator, Guerrilla) lack Eco skill entirely.
Your tip is appreciated, but I do feel that some additional testing is required, especially since Techs in general are known to be difficult to acquire quickly without the use of UWC items. Cheers.
CABlakeC02-13-2023
Leg Hold Trap and
Bear Trap techs DO NEED a certain rank in Ecological Research to be able to acquire them, but in theory you shouldn't need it for the others. Also keep in mind that techs do take time to get.
Govinda12-13-2023
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