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  • Develop Potential
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  • Obtained Info
    Transmutation Alchemy Equipment(Quarters)
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'increase land speed.' The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'increase plunder rates.' The transformed weapon will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'increase plunder rates.' The transformed weapon will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'reduce Stamina loss in dungeon.' The transformed weapon will not
carry over its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'reduce Stamina loss in dungeon.' The transformed weapon will not
carry over its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'increase special shot effects.' The transformed weapon will not
carry over its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'increase special shot effects.' The transformed weapon will not
carry over its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
15 15
Transforms the Base Item into body equipment with
the Equipment Effect of 'increase trade goods purchase.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
15 15
Transforms the Base Item into head equipment with
the Equipment Effect of 'reduce Vigour consumption.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
15 15
Transforms the Base Item into clothes for alchemy masters,
with the Equipment Effect of 'reduce Vigour consumption.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
15 15
Transforms the Base Item into a hat for alchemy masters,
with the Equipment Effect of 'increase trade goods purchase.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'reduce Vigour consumption.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into body equipment with
the Equipment Effect of 'increase melee battle capabilities.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into head equipment with
the Equipment Effect of 'increase special shot effects.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 13
Transforms the Base Item into body equipment with
the Equipment Effect of 'age effect (15th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 13
Transforms the Base Item into body equipment with
the Equipment Effect of 'age effect (18th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into body equipment with
the Equipment Effect of 'age effect (Mythical Era).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 9
Transforms the Base Item into head equipment with
the Equipment Effect of 'age effect (15th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 11
Transforms the Base Item into head equipment with
the Equipment Effect of 'age effect (17th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 12
Transforms the Base Item into head equipment with
the Equipment Effect of 'age effect (14th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into head equipment with
the Equipment Effect of 'age effect (B.C.).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into head equipment with
the Equipment Effect of 'age effect (Mythical Era).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 8
Transforms the Base Item into foot equipment with
the Equipment Effect of 'age effect (17th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 11
Transforms the Base Item into foot equipment with
the Equipment Effect of 'age effect (14th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into foot equipment with
the Equipment Effect of 'age effect (19th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into foot equipment with
the Equipment Effect of 'age effect (Mythical Era).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into hand equipment with
the Equipment Effect of 'reduce supply consumption.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 10
Transforms the Base Item into hand equipment with
the Equipment Effect of 'age effect (18th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 15
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (16th century).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
7 14
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (19th century).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
7 10
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (B.C.).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
8 8
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (Mythical Era).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
11 11
Transforms the Base Item into an accessory with
the Equipment Effect of 'reduce incidence of attacks.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into an accessory with
the Equipment Effect of 'increase Relic Clue acquisition.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into body equipment with
the Equipment Effect of 'age effect (B.C.).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
8 8
Transforms the Base Item into body equipment with
the Equipment Effect of 'reduce incidence of attacks.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'lower risk of disasters.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'lower risk of disasters.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'lower risk of disasters.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'lower risk of disasters.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'lower risk of disasters.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'lower risk of disasters.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'lower risk of disasters.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
11 11
Transforms the Base Item into body equipment with
the Equipment Effect of 'reduce Stamina loss in dungeon.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into body equipment with
the Equipment Effect of 'age effect (19th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 6
Transforms the Base Item into head equipment with
the Equipment Effect of 'age effect (17th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 6
Transforms the Base Item into foot equipment with
the Equipment Effect of 'age effect (16th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
11 11
Transforms the Base Item into hand equipment with
the Equipment Effect of 'increase plunder rates.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into hand equipment with
the Equipment Effect of 'reduce Vigour consumption.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 6
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (15th century).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (14th century).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
7 10
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (Mythical Era).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
9 9
Transforms the Base Item into a weapon with
the Equipment Effect of 'increase sailing speed.'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into a weapon with
the Equipment Effect of 'increase Nanban trade rates.'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into a weapon with
the Equipment Effect of 'increase Nanban trade rates.'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into a weapon with
the Equipment Effect of 'increase Nanban trade rates.'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into a weapon with
the Equipment Effect of 'increase Nanban trade rates.'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into a weapon with
the Equipment Effect of 'increase land speed.'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into a weapon with the Equipment Effect
of 'increase special shot effects.' The transformed weapon will not
carry over its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (18th century).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
6 6
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (15th century).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into a weapon with
the Equipment Effect of 'increase melee battle capabilities.'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into a weapon with
the Equipment Effect of 'age effect (14th century).'
The weapon transformed will not carry over
its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
6 6
Transforms the Base Item into an accessory with
the Equipment Effect of 'age effect (16th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
6 6
Transforms the Base Item into an accessory with
the Equipment Effect of 'age effect (17th century).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into an accessory with
the Equipment Effect of 'increase Relic Clue acquisition.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
7 7
Transforms the Base Item into an accessory with
the Equipment Effect of 'age effect (B.C.).'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'Reduce Stamina Loss in Dungeon.' The transformed weapon will not
carry over its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
13 13
Transforms the Base Item into a weapon with the Equipment Effect
of 'Increase Relic Clue Acquisition.' The transformed weapon will
not carry over its former improved values or Forte Points.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into body equipment with
the Equipment Effect of 'increase melee battle capabilities.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'increase trade goods purchase.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'increase plunder rates.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
10 10
Transforms the Base Item into body equipment with
the Equipment Effect of 'reduce Vigour consumption.'
All the improved values will become 0.
Recipe
Develop Potential
Develop Potential
12 12
Transforms the Base Item into body equipment with
the Equipment Effect of 'increase special shot effects.'
All the improved values will become 0.

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