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  • Clermont
    The first steam ship that was
    put into practical use. The ship
    is propelled by the wheels set
    on the sides of the ship.



    Build Original Ship
  • Base Performance
    150
    370
    0
    600
    10
    14
    19
    Ship Hold info
    20/60
    20
    1120
    Sailing Requirements
    25
    40
    10

    Studding Sail: 2, Broadside: 3
    Special Equipment: 2, Bow Turret: 0
    Extra Armouring: 3, Stern Turret: 0

    • 1. Cedar
    • 104%
      104%
      94%

      156
      384
      564
    • Cypress.
      Most commonly used and easy to process.
      It has a very fine grain and is yellow.
      • 2. Red Pine
      • 102%
        102%
        97%

        153
        377
        582
      • Red Pine.
        Most popularly used lumber.
        Its grain is straight.
        Its grain has nice straight lines.
        • 3. Beech
        • 100%
          100%
          100%

          150
          370
          600
        • Buna.
          Strong and durable.
          It has a very fine grain and has a nice appearance.
          • 4. Elm
          • 98%
            98%
            105%

            147
            362
            630
          • Elm.
            Easy to process and strong.
            Light brown with clearly defined grain lines.
            • 5. Teak
            • 105%
              105%
              110%

              157
              388
              660
            • A strong lumber with good Durability.
              It has a yellowish brown colour.
              • 6. Oak
              • 99%
                99%
                125%

                148
                366
                750
              • A solid wood strong against impact.
                It occasionally has a white, mottled marking.
                • 7. Mahogany
                • 103%
                  103%
                  120%

                  154
                  381
                  720
                • Lumber that is stable and hard to break.
                  It has a fine grain and has a golden glimmer.
                  • 8. Copper-coated
                  • 96%
                    96%
                    135%

                    144
                    355
                    810
                  • The outer layer is coated with copper.
                    It's potential for processing is unmatched.
                    • 9. Rosewood
                    • 101%
                      101%
                      130%

                      151
                      373
                      780
                    • Rosewood.
                      A strong wood with good Durability, but expensive.
                      • 10. Iron-plated
                      • 95%
                        95%
                        140%

                        142
                        351
                        840
                      • The outer layer is coated with iron.
                        Very strong but heavy.
                        • 11. For Spanish military use
                        • 96%
                          96%
                          141%

                          144
                          355
                          846
                        • Material used by the Spanish military.
                          Better than average iron plating.
                          • 12. For Portuguese military use
                          • 96%
                            96%
                            141%

                            144
                            355
                            846
                          • Material used by the Portuguese military.
                            Better than average iron plating.
                            • 13. For Venetian military use
                            • 96%
                              96%
                              141%

                              144
                              355
                              846
                            • Material used by the Venetian military.
                              Better than average iron plating.
                              • 14. For French military use
                              • 96%
                                96%
                                141%

                                144
                                355
                                846
                              • Material used by the French military.
                                Better than average iron plating.
                                • 15. For Dutch military use
                                • 96%
                                  96%
                                  141%

                                  144
                                  355
                                  846
                                • Material used by the Dutch military.
                                  Better than average iron plating.
                                  • 16. For English military use
                                  • 96%
                                    96%
                                    141%

                                    144
                                    355
                                    846
                                  • Material used by the English military.
                                    Better than average iron plating.
                                    • 17. For Ottoman military use
                                    • 96%
                                      96%
                                      141%

                                      144
                                      355
                                      846
                                    • Material used by the Ottoman military.
                                      Better than average iron plating.
                                      • 18. Festive Wood Materials
                                      • 105%
                                        105%
                                        110%

                                        157
                                        388
                                        660
                                      • Ship material of a special color created especially for festivals.
                                        • 19. Festive Metal Materials
                                        • 95%
                                          95%
                                          140%

                                          142
                                          351
                                          840
                                        • Ship material of a special color created especially for festivals.

                                          • Special Shipbuilding

                                          • No. of Improvements 6

                                          • Req. Building Days 50
                                            Perform special shipbuilding. Build new ship or select ship to improve
                                            Select Hull to use. Select Ship type to build.



                                            It may required Development and Investment.

                                                            Range 900 ~ 1500
                                                            Effective Range 960 ~ 1451
                                                            Volume 1200 (Cabin60 + Cannon Chambers20 + Hold1120)

                                                            Changing Ship's Capacity. Capacity for Hold(Suppies, Trade Goods), Chambers, and Cannon Chambers will be affected.
                                                            Increasing capacity will allow you to carry more cargo, but turning speed will decrease.
                                                            Also, water resistance will increase, affecting Ship Speed.
                                                            • 75%
                                                            • 76%
                                                            • 77%
                                                            • 78%
                                                            • 79%
                                                            • 80%
                                                            • 81%
                                                            • 82%
                                                            • 83%
                                                            • 84%
                                                            • 85%
                                                            • 86%
                                                            • 87%
                                                            • 88%
                                                            • 89%
                                                            • 90%
                                                            • 91%
                                                            • 92%
                                                            • 93%
                                                            • 94%
                                                            • 95%
                                                            • 96%
                                                            • 97%
                                                            • 98%
                                                            • 99%
                                                            • 100%
                                                            • 11
                                                            • 11
                                                            • 11
                                                            • 11
                                                            • 11
                                                            • 11
                                                            • 11
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                            • 10
                                                              • 100%
                                                              • 101%
                                                              • 102%
                                                              • 103%
                                                              • 104%
                                                              • 105%
                                                              • 106%
                                                              • 107%
                                                              • 108%
                                                              • 109%
                                                              • 110%
                                                              • 111%
                                                              • 112%
                                                              • 113%
                                                              • 114%
                                                              • 115%
                                                              • 116%
                                                              • 117%
                                                              • 118%
                                                              • 119%
                                                              • 120%
                                                              • 121%
                                                              • 122%
                                                              • 123%
                                                              • 124%
                                                              • 125%
                                                              • 10
                                                              • 10
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 9
                                                              • 8
                                                              • 8

                                                                • Refitting

                                                                • Refit Ship

                                                                  Cabin: (50% or 120%) ~ 150% = 30 ~ 90
                                                                  Cannon Chambers: 50% ~ 150% = 10 ~ 30
                                                                  Hold: Volume - Cabin - Cannon Chambers = Hold


                                                                  Range 1500 - 30 - 10 = 1460
                                                                  Effective Range 1451 - 30 - 10 = 1411


                                                                  Sailors required 20 + Cannon(16) * 3 > 68
                                                                    Build original ship. Add Optional Skills to Inventory Ships.

                                                                    It may required investment.

                                                                      (Adventure Lv + Trade Lv + Battle Lv + Req. Building Days) * 8.5 / (Rank +1)

                                                                      14 Rank: (25 + 40 + 10 + 50) * 8.5 / (14 + 1) = 70
                                                                      • 1
                                                                      • 2
                                                                      • 3
                                                                      • 4
                                                                      • 5
                                                                      • 6
                                                                      • 7
                                                                      • 8
                                                                      • 9
                                                                      • 10
                                                                      • 11
                                                                      • 12
                                                                      • 13
                                                                      • 14
                                                                      • 15
                                                                      • 531
                                                                      • 354
                                                                      • 265
                                                                      • 212
                                                                      • 177
                                                                      • 151
                                                                      • 132
                                                                      • 118
                                                                      • 106
                                                                      • 96
                                                                      • 88
                                                                      • 81
                                                                      • 75
                                                                      • 70
                                                                      • 66

                                                                          Optional Skill

                                                                          Caddy
                                                                          03-19-2018
                                                                          To gain access to the Clermont, your nation must be in Industrial Revolution (IR) status. Once it is in IR status, go to your nation's IR city, and then go to the factory. Near the blast furnace, you should see a NPC named "Steam Engineer". Talk to him about steam ships, and he'll tell you to go to the "Largest city in Jutland Peninsula".

                                                                          Well, it turns out this is Lubeck, so go to Lubeck and speak to the Shipyard Master, then report back to the Steam Engineer at your nation's IR city. He'll ask you to go to Boston shipyard, so go there and talk to Franklin (as in, Benjamin Franklin) at Boston Academy. After you're done, go back to the Steam Engineer at your nation's IR city, where you will gain the ability to make hulls for Clermont as well as build and use one.

                                                                          NOTE: You must invest (roughly 3m-5m) in your industrial revolution city to make the hull or build the ship. This is NOT a requirement to simply use the ship though.

                                                                          A list of IR cities by nation:

                                                                          Spain: Bilbao
                                                                          England: Portsmouth
                                                                          Dutch: Rotterdam
                                                                          Venice: Cattaro
                                                                          France: Le Havre
                                                                          Portuguese: Viana do Castelo
                                                                          Ottoman: NONE

                                                                          Special thanks to Daemon for the correction to the Boston part of this miniquest.

                                                                          Amuroray
                                                                          04-16-2018
                                                                          any list of what skill clermont can have ?

                                                                          Morro
                                                                          04-16-2018
                                                                          The Papaya website has a list for all ship skills

                                                                          Caddy
                                                                          05-01-2018
                                                                          Clermont skills:

                                                                          Camouflaged Hold: Money Chest + Special Ship Hold
                                                                          Domestic Livestock Room: Warehouse + Special Ship Hold
                                                                          High Lookout: High Quality Rigging + Mast Top
                                                                          Galley: Galley + Warehouse
                                                                          Emergency Acceleration: Large Gaff Sail + Antifouling Paint

                                                                          damnshort
                                                                          05-19-2018
                                                                          any1 know what top speed a clermont can have if u dedicated it to speed ( mod , grade , steam job , etc )

                                                                          i'm interested in making this as main sail ship for trade , i'm calculating if this can at least be as fast as my current ship ( CLC ) at 10-12knots with fuel cost i still can make profit for nanban (better if it can go faster) , speaking of fuel what can we do to save fuel ? i know if the country is in revolution industry can save some fuel also ...... some title ? any other way like job ?

                                                                          next question is if my aide and me both have clermont does the fuel consumption double ?

                                                                          thx in advance for any answer and info :)

                                                                          Edgedemon
                                                                          05-19-2018
                                                                          ok first, im pretty certain you can get 10 knots even without that much invest in speed modding.

                                                                          and i think you could turn down the engine once you reached top speed with the "steam whistle" shortcut.

                                                                          Caddy
                                                                          05-19-2018
                                                                          @ Damnshort, a speedmod clermont is doable, although due to coal consumption, I personally don't recommend it. And here's why:

                                                                          When your nation is in IR status, the default amount of coal used per day is 3, and at 100k per unit, that's not too bad of a loss (300k per day). When your nation is NOT in IR status, the usage jumps way up to 18 (I think - I can't remember the exact number but it's close to that), making the coal usage be a staggering 1.8m per day at sea in that condition.

                                                                          Now, you can reduce that down a bit through the use of a title (can't remember the exact title or the conditions to receive it; maybe someone else can comment on that) and I think high level management/navigation may help as well (but hopefully someone can clarify if that's true or not, I personally haven't used one as a lead ship).

                                                                          In addition to the cost incurred by all the coal use, consider this as well: What if you run out of coal while at sea? or in EA? You won't be able to sail until you get more, and with Coal Fuel only being sold in European IR ports....you could be in for a hell of a journey back. If you can only hold 400 coal (200 in inv and 200 in capt bag), if you're using 18 per day...that's a maximum of about 22 days at sea when your nation isn't in IR status.

                                                                          For the aide clermont, only the main ship will be counted in fuel consumption I believe. But do bear in mind, if you have an aide in a clermont at all (even if you have coal in your inventory) you receive a slight (approximately 5%, from my understanding) speed reduction.

                                                                          In short, if you do decide to make one of these as a speed ship, keep these limitations in mind and try to mitigate coal use as much as you can.

                                                                          damnshort
                                                                          05-19-2018
                                                                          i see , so i will not use clermont while no IR status , coal fuel is enough if the ship speed same as my speed now , i can reach sakai in 45-50 days with my current speed, with 3 coal a day that's mean 150 fuel needed and another 150 to go back , if i can make the speed more it's doable i think , even more if i can reduce the consumption through other mean ( titles etc )

                                                                          so the downback is don't ever forget to stock up fuel before journey and only can use while in IR status .... hmmmm

                                                                          and nice to know bout the aide with clermont don't suck up fuel

                                                                          thx caddy for the info



                                                                          Morro
                                                                          05-19-2018
                                                                          To clarify a bit, Coal Fuel is also sold in North American Cities. But still, seeing as a Clermont with no fuel takes over an hour to cross the Atlantic, crossing the Pacific should take about a week :p

                                                                          Caddy
                                                                          05-20-2018
                                                                          True. And @damnshort, remember that IR status could change WHILE you're at sea. This is part of the reason I don't really recommend it.

                                                                          As far as speed goes, though, I've seen a couple speed modded ones that are quite effective for speed for a low level FS ship. In my (very limited) testing they seem to perform great against a headwind (due to the fact that their primary power comes from steam rather than sail, so they're less adversely affected by headwinds).

                                                                          damnshort
                                                                          05-20-2018
                                                                          i see , well that sucks , they should make it fuel consumption as it is until we reach a port at least T_T , change in the middle of the sea is .................

                                                                          so the next question is are IR can be predict ? or totally random ?

                                                                          Caddy
                                                                          05-21-2018
                                                                          IR status is requalified I think every 3 days. If your nation has gained enough fame/XP/prof (it might be just fame though), then your nation gets IR status. So unfortunately, it's a community effort, and that means it is essentially impossible to tell for sure.

                                                                          [Purification FleetA]"> [Purification FleetA]
                                                                          05-21-2018
                                                                          [This comment has been deleted by a moderator of this site.]

                                                                          Tammer
                                                                          06-08-2019
                                                                          Built using Large Steam Ship Hull in national factories. Talk to the Steam Engineer to build the ship.

                                                                          ZPayaZ
                                                                          12-01-2020
                                                                          What does the row power do for clermont? does it improve accel?

                                                                          Guilder
                                                                          12-04-2020
                                                                          Zero effect as I understand it. This is a steam ship powered by coal fuel, and not row-type. Somebody can feel free to correct me on that of course if I'm wrong. Cheers.

                                                                          Dukester
                                                                          12-04-2020
                                                                          Steam ship does not have oars, so it does nothing for a steam ship as it is a "Coal Fuel powered" (Steam) ship

                                                                          Pinnacle
                                                                          09-26-2022
                                                                          Can anyone edit this page? Cargo shows 112 and the Refitting portion shows "Range 144 ~ 240", "Effective Range 153 ~ 231", and "Volume 192 (Clermont Cabin 60 + Cannon Chambers 20 + Hold 112)". Which are all wrong figures.

                                                                          ZPayaZ
                                                                          09-26-2022
                                                                          It do happens sometimes. data gets messed up. I even remembered FKW having 99turns. but yeah. needs attention. \n 1500 - 30 - 10 = 1460 on r25. 1200.hold

                                                                          ZPayaZ
                                                                          09-26-2022
                                                                          1200 (* & /) 1.20 = Effective = 1440 ~ 1000.
                                                                          1200 (* & /) 1.25 = range = 1500 ~ 960.
                                                                          just correct if wrong XD

                                                                          Monarchy
                                                                          09-27-2022
                                                                          i have no idea what it happens, there has been no recent update on the ship performance. anyway, i just found this problem and corrected this error.

                                                                          Scara
                                                                          10-19-2022
                                                                          I made some nanban with a clermont.

                                                                          Here is the result

                                                                          Clermont G3 expedition SSU1,2
                                                                          359/569 max speed +117
                                                                          15/37/31 TS +8 Wr +23
                                                                          cargo 1427 +16
                                                                          cargo total 2929

                                                                          steam engineer, boston skill, Sail handling R15, 4 oxford ship speed up skills, 30% speed boost, EA, fleet of 2

                                                                          Bordeaux - Sakai by Good Hope : 45 days
                                                                          Nagasaki - Montpellier by Good hope : 45 days
                                                                          Rotterdam - Sakai by Northwest passage : 45 days
                                                                          Nagasaki - Antwerp by Northwest passage : 47 days

                                                                          I never went below 12 knots even in headwinds. Max was 17-18

                                                                          Ging
                                                                          10-21-2022
                                                                          What boston skill you are referring to Scara?

                                                                          Scara
                                                                          10-21-2022

                                                                          Scara
                                                                          10-21-2022
                                                                          Now, do all steamers have the same boiler power or not? Normally not, but since it's an ability without stats, it's very likely.

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