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Tow Cutter
80
Cutter with increased navigation ability
used to haul other ships.

Build Original Ship
-
Base Performance
290
70
0
220
13
12
10
Ship Hold info
18/30
10
200
Sailing Requirements
23
5
10
Studding Sail: 2, Broadside: 2
Special Equipment: 1, Bow Turret: 0
Extra Armouring: 2, Stern Turret: 0
Optional Skill
Shipbuilding
Refitting
Range 180 ~ 300
Effective Range 192 ~ 289
Volume 240 (Tow Cutter Cabin 30 + Cannon Chambers 10 + Hold 200)
Cabin: (50% or Sailors required 120%) ~ 150%
Cannon Chambers: 50% ~ 150%
Hold: Volume - Cabin - Cannon Chambers = Hold
Tow Cutter Cabin: 21 ~ 45 Cannon Chambers: 5 ~ 15
Range 300 - 21 - 5 = 274
Effective Range 289 - 21 - 5 = 263
View All Comments

Lewis
01-20-2012
How much development is needed in the company colony before this can be built? Our colony has every available building constructed including the R2 Shipyard, booming economy, and nearly 2600 population, but I still don't have the option to build a Tow Cutter (or any other ship, for that matter) from the small flush deck style hull...

Misun
02-03-2012
Our company can build it already, 3200 POP needed.

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Chester
02-19-2012
You can make these without doing FS in colonies

Natascha
04-08-2012
How much development needed to build this ship at groningen?

Shirin
04-12-2012
How much development needed to build this ship?

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Laurena
05-18-2012
After sitting in seville and stalking Elysium members trying to get a town register, i finally found one (sorry if i broke any protocols but i didnt ask). Anyway, i sailed over with the hull and parts, and the option to build it as a normal ship was there, but not FS. I am a r17 Sber, so unless it requires r18 or more, i doubt it can be built with FS yet. I did build it as a normal type ship, and added the parts in after. Same result really, it just needed a few permits. So i am guessing that you can build this, but just not through the FS building.

Sakura
05-24-2012
Can EA be added as an original ship upgrade?

Laurena
05-28-2012
Sakura, yes, EA can be added to tow cutter as an original skill in any major city, but you need to invest in order to get the skill to show up as an option

Nicola
06-20-2012
Tow Cutter can't be FS built until dev caps are raised need 66k dev to FS build

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IronHenry
06-29-2012
Requires port development of 66,000. The cap is 65,000 right now.
Baka08-06-2012
anyone can build this boat by now? I love this boat so much!!!!!!!!!

slam
08-07-2012
can at colony with 3150+ population

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SirSnake
08-22-2012
what is FS?
ReaD10-27-2012
64k needed for FS...

Lewis
06-11-2013
Plymouth has 70k dev, can't FS...

Emma
06-11-2013
you still have to invest to get it to show up, if you aren't English or if you've never invested there, then...

Dongwoo
06-11-2013
How much invest?

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WW11-30-2015
Would this be a good shipwreck ship? Or does it have to little sailors to be effective?
Curious11-30-2015
Too little sailors. Not only that, but from what I understand, light ships have a hard time salvaging standard and especially heavy ships. So you'd want a heavy ship to salvage with for certain.
I suggest you get the San Gabriel. It's got better crew, Haul Assist, EA, and Reference Room, the only non-astro ship to have it. It can also have a total of 9 mods!

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