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Large Clipper
200
A very large clipper able to move through the open
sea quickly.

Build Original Ship
-
Base Performance
235
315
0
710
9
10
18
Ship Hold info
30/56
22
652
Sailing Requirements
64
24
12
Studding Sail: 5, Broadside: 4
Special Equipment: 2, Bow Turret: 1
Extra Armouring: 3, Stern Turret: 1
Optional Skill
Shipbuilding
Refitting
Range 547 ~ 912
Effective Range 584 ~ 882
Volume 730 (Large Clipper Cabin 56 + Cannon Chambers 22 + Hold 652)
Cabin: (50% or Sailors required 120%) ~ 150%
Cannon Chambers: 50% ~ 150%
Hold: Volume - Cabin - Cannon Chambers = Hold
Large Clipper Cabin: 36 ~ 84 Cannon Chambers: 11 ~ 33
Range 912 - 36 - 11 = 865
Effective Range 882 - 36 - 11 = 835

Jafar
09-03-2012
I have a question about ship improvements.
Emergency Acceleration takes one slot of four. Can you fill those slots with Tall Masts and Main Sails?
No-one in-game seems able to understand this question.

Holfina
09-03-2012
hm strange....the right emergency acceleration combo would be antifouling paint+Large gaff sail...the other slots doesnt matter you can put whatever parts you want, as long as you do the minimal requirements for the EA combo wich in this ship is antifouling paint+large gaff sail

Holfina
09-03-2012
Not sure I understand it right. But each row is an improvment youc an do. The first column in a row is for sail parts: large gaff, large latin, large square, delphin, large storm, delphin gaf.
The second column is for cannon slot improvements so the General Large Gun port and Modified Heavy Gun Port.
The 3rd and 4th columns are for the rest of them. For EA you will need antifouling paint to be in the first of those last 2 columns, or third column overall. If you were to put it in column number 4 it would not turn into EA, to my understanding. You can put whatever else you want in the 4th slot and you can put a part each in the cannon slot and sail slot so that all 4 columns/slots are filled for an improvement and will get EA as long as antifouling paint is in column/slot 3.
You can also have just only column 3 with antifouling and all other slots empty and you will still get EA.
A lot of ships don't generally have the cannon slot filled when being improved, especially trade and adventure ships as quite often more cannon improvements aren't needed. For FS build you will need the original build to have a cannon improvement part in the cannon slot but for the improvements afterwards it can be empty.
I'm not a shipbuilder, just have had a few built for me, apologies if I have gotten any of it wrong or misunderstood your question.

Holfina2
09-03-2012
Hi I'm the second Holfina.
I don't know anything about EA needing a gaff sail to combo with it, I was just going off the info listed here so I don't know which is right now that Holfina #1 says you need to combo the gaff sail with antifouling.

Rashid
09-03-2012
On many ships you need to combine a gaff sail with anti-fouling paint, but on this ship that is not necessary. You con use one "sail" part, one "cannon" part, and two "body" parts per improvement. Now there are more requirements for a FS build, you need to use one sail, one gun port, and a hull part minimum. there is nothing stopping you from putting antifouling paint on as well as another "body" part to fill out the slots. Unless the build goes bad that should give you EA when it comes out.

George
09-03-2012
Thank you very much

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DreadPirateWesley
09-04-2012
Got a couple of questions from someone who knows NOTHING about building a ship to begin with lol...
I'm going to be getting one of these built for me and will have Wind Resistant Mast on it when it's FIRST built. (No I wont be putting EA on as I don't believe in it as so many others do)
So for the initial build I will need: Large flush deck style hull, Large ___ sail, Modified Heavy Gun port... then add Large mast and Set of repair tools to this as well to put WR Mast skill on? (Hoping I'm correct in this? If not feel free to correct me please)
After this am I correct in assuming that I can only do ONE more improvement to it? IE: adding one more sail part and two more of the others, (not sure what the name is for the other two slots lol) to improve ships speed and hopefully wave resistance?
Would appreciate any help y'all can provide in this cos I'm TOTALLY confuzzled when it comes to shipbuilding :)

ReaD
09-04-2012
1st...find sb with minimum lvl of r17 the higher the sb...more rank = more cargo(r19 and some rare r20)
then
list of item you must have in order to have optional skill and in this case u want WR mast
Large flush deck style hull
Large mast
Set of repair tools
and 5580000
optional item
Large __ Sails
Modified Heavy Gun Port
explanation
-yes, you could get one improvement(with WR mast)
that is
1 hull(Large Flush ~~~),1 main sails(Large __ Sails), 1 gunports(modified Heavy ~~), and 2 armaments(large mast, set of repair tools)
u could leave out the main sails and gunports if you wanna save moneh...but it would waste since u don't get any bonus on gunports and sails...
for the next improvement...u will require some of
Special Shipbuilding Improvement Permit
which cost nc
and sails(1),gunports(1),(2) armaments...
anything...could pm me ReaD..but im not SB...

DreadPirateWesley
09-04-2012
Great! Thanks very much for that info ReaD. Absolutely understand it now :)

Maria
10-04-2012
So what order should I take to upgrade an FLC? My Opt. Skill will be EA and Wind Resistant Mast, and Special SB will be High Lookout.
My main goal is to max the Vertical, Horizontal and Wave Resistance. But I also want to increase cargo. I have seven builds to do this with, HELP!

Kicker
11-08-2012
Don't. FBTC is better if you want cargo.

ArnArn
11-08-2012
Kicker is correct, this ship is for adventure, no sense in improving the cargo unless u have your own reasons (Mix trade and adv).
My opinion, increase the armor so it will accelerate faster and add more turns. Cheers :-)
ReaD11-08-2012
moar armor = moar accel is only work during BATTLE only....not during sailing...

Carla
11-08-2012
you're wrong ReaD. Put 2 same ships together, 1 with armour and 1 without. You'll see that 1 with armour DOES accelerate faster. That's also why a vaisseau without sails will accelerate to top speed FASTER than a adv ship with sails.
ReaD11-09-2012
there are other factor as well in accel...it true that armor may help in accel(in battle...it is a sure thing)
but do you try two clipper with plate and without plate?(ignore those max speed penalty as in battle accel is more important)
other factor is
stud sails count
basic vert/horizontal
rowing(galley boat only)
total cargo count
crew onboard
turning(higher will reduce deceleration)
hmm....

Jafar
11-09-2012
hay ReaD, if you don't know. Don't speak and spread wrong info around. If you don't know about Ship building so dont mess around here.
Armour does effect no only in battle but also in sailing!

Misun
11-09-2012
ReaD, you're wrong, again... Yes, most of those factors DO count in acceleration. BUT, armour does affect acceleration outside battle. get a friend and test it out. get 2 same ships, put iron pannel on 1. you'll see the diffrence. Now please, stop spreading wrong info, like Jafar said ;)

JR
11-09-2012
Can any non-anonymous people confirm 100% that higher armour does increase acceleration while Sailing (i don't mean battle)

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Steward
11-09-2012
geez guys, armour does make it accelerate faster! look at Nellemus vids whe he pirates in vaiss...no NC booster, 3x rolled iron plate and some 300/400 speed. he accelerates WAAY faster than all the BTC he sunk beacuse of the armour. you can see that everywhrere. battleships do accelrate faster. Just beacuse they have more armour and more plating on! ARMOUR MAKES YOU ACCELERATE FASTER

Sonia
11-09-2012
Steward: no one is Rguing whether or not armor makes you accel faster in battle. We are talking about outside of battle. And besides all that, I don't know of any ship that will not out accelerate a btc, they are notoriously slow to accel

Steward
11-09-2012
I was talking about OUTSIDE battle! :( sorry if you missunderstood.

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Jean
11-09-2012
I've made some tests about the acceleration and will give you what I found:
The tests were done with offic vass 1/5 with 1/200 (with same set of skils/FS parts etc)proficiency. The players were without any ship improving speed college skills
1st example:
1 vass set with max cargo (without penalty) and 1 vass set with min cargo (again without penalty) Both ships were without any supplies/trade goods/etc on them
- the one with min cargo accelerates faster in battle
- the one with min cargo accelerates extremely faster when not in battle
2nd example:
2 vass set with min cargo (without penalty) - these two were made absolutely identical. Both ships were without any supplies/trade goods/etc on them. On one of them we put x3 iron platings
- both ships were accelerating the same (in and outside battle), though the one with platings was a little bit slower in overall speed than the other
Conclusion: put some platings and you will be slower - the armour do not affects the acceleration.

Misun
11-09-2012
nicely done.. 1st example showed acceleration affected by cargo hold size.. 2nd example showed acceleration not so much affected by ADDING armor plating.. maybe u should have done a 3rd example before making your final conclusion thougb, since in example 2, sail speed was not kept as a constant after adding plates.. maybe for example 3, you might wanna add fs parts to 1 ship to add + to base armor value ONLY.. so that when the 2 ships are compared, base stats would only differ in armor value, and the rest strictly kept constant.. then you can jistify your final conclusion abt armor not affecting acceleration.. i sincerely applaud your scientific approach.. well done..
oh, thanks especially for doing the 1st experiment.. ^^

Jean
11-09-2012
@Misun
Don't think that adding FS part for armour is a wise move for trade/adventure ship. Better to put some wave/turn... anyway the trade ship will always be slower in acc than a battle ship.
One more thing - I got CLC made with max wave/turn/sails (4 dolphin sail in it) - minimum cargo, max crew and canons, so the cargo is about 450... the ship is still accelerating way too slow compared to one of the vass mentioned above. So :) no point to add armour improves on trade/adventure ship - ant let clear it - that is only MY personal opinion, everyone is free to make whatever he/she wants

Jafar
11-14-2012
so it is you didnt try to put more armour, left your ship to have only 17 18 armours. And then feel it slow at acceleration- compare to a vaiss, which has over 30 armours as default.
So it is just base on your personal opinion, and, you have not made a valid test about how armours can effect the acceleration.

Jean
11-15-2012
@Jafar
Will not argue - I've made the tests today with 2 large clippers
the first one was with 4 armour more than the other - their acceleration was absolutely the same.
I'm done with tests - I know the armour do not affects acceleration - if you don't believe me - go and make these test yourself.

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George
11-15-2012
acceleration depends on number of crew.. too much crew is slow. min crew is slow.

Beatrice
11-15-2012
4 armour is too little difference to notice. armour does increase acceleration outside battle.

Lewis
11-15-2012
@Beatrice
If 4 armour is too little - how much needed to make the diff?
If you have only 4 upgrades available - how much can be spend for armour upgrade?
What is the benefit for Large Clipper with high armour?

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Natascha
11-16-2012
@Lewis
they startes the arguement for what to put on FLC which can put 8 improves. not about LC with 4 max improves only

Shackleton
11-16-2012
Ok, I was the one who said 4 armour is to little to notice. I wouldn't bother with adding armour on upgrading, unless you have slots over you don't know what to do with. But, try adding 3 cash plates to your clipper and you will notice a big improvement in acceleration. That would add 54 armour. Talking about trade and adventure ships here. A normal (lvl 52) clipper has 16 armour, with cash plates that would be 70 and there is a big difference in acceleration between those 2 setups.

Enver
11-16-2012
ok guys, stop wasting your time on ivyro and go play UWO instead. Putting extra plates DOES make your ship accelerate faster so when redocking or something, put it on.

Rashid
11-16-2012
Oh yea almost forgot, base armour does NOT make you accelerate faster. Only plates do.

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Lancelot
11-16-2012
base armour does too.. not only plates....

Natascha
12-17-2012
This ship fastest than Cruising Tea Clipper

Steward
01-08-2013
How is the best improve for this Large Clipper?

Lena
01-08-2013
Only has 4 improvements, not much room to max the sails unless you want to sacrifice optional skills.

Hans
01-08-2013
go with wind-res mast , therefore you can max sail easily

Lena
01-19-2013
gaff is needed for EA atleast on festive clipper, if use antifoul + d storm you dont get EA. ivryo incompletre and webmaster only care about letting 500 comment flame wars go on about intercorse. silly.
Stinker01-21-2013
As one of the few ships, gaff is not needed for EA on Large Clipper. You get EA with antifoul and for example large latin. So ivyro is entirely correct.

GWAR
02-16-2013
Tried doing just antifoul paint (with painter's rope, Delphin Storm, and modified heavy gunport) and did not get EA on FLC.
Pretty sure Ivryo is incorrect on this. Wish I would have read this first.

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Lena
08-15-2013
teak it, reset it, then:
3 dstorms, a dgaff, EA, IR, 3 large masts and 2 general large anti-rolling tanks.
I don't like how this thing improves, 4 slots is hard to fit everything in that needs to be done.

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Dongwoo
02-09-2014
Is maximizing number of sailors makes ships go faster??? same goes for gunport???

Francine
03-08-2014
Can anyone confirm EA only needs antifouling, not antifouling + large gaff?
ReaD03-08-2014
yes..already tested it..required antifouling only...

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Don Raporn03-09-2021
Large clipper and cruise high clipper (for FS versions only), which is the fastest?. Thx
RangerB03-09-2021
My G6 LC with 5 34/34/-1 sails and 2, +20 spankers runs at 621V and 665H. It gets a +165 sail grading bonus at G6. Also, have a Venitian wood panel on it. The CHC only allows for 4 main sails, but does compensate by +40 on H-sail. I do not what grading bonus CHC gets at G6. Even if it gets +165, it will still come in a little lower v-sail only because it has 4 sails vs 5 on the LC. I went with the LC to have WRM to cut down on wind gust issues. Neither accelerates all that great out of port without some plate help and SSU123.
Scaramouch03-11-2021
better V sail for LC
better H sail for CHC
better amour (acceleration) for CHC
I'd say CHC is faster, but by little
Lyonesse03-14-2021
Large Clipper is slightly fast than CHC ,but I prefer CHC because it has better Mods than LC while LC doesn't have Military Camouflage and also will need to get HL via OSP.
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