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Skill
Weapons Trading
Store Keeper 50 ( 0 / 24 / 18 )
More weapons can be bought at the market.
Casting
Paymaster 55 ( 0 / 26 / 10 )
Tradable industrial products can be manufactured into weapons.
Swordplay
Lieutenant 30 ( 5 / 0 / 10 )
The attack power in melee battles
and the attack power of close-range weapons in land battles
is raised.
Sword Mastery
Lieutenant 44 ( 5 / 5 / 12 )
The attack power and attack speed of
close-range weapons in land battles are raised.
Guard
Lieutenant 55 ( 6 / 0 / 20 )
Temporary increase in Defence Power during Melee Battle.
Plunder
Surgeon 60 ( 5 / 15 / 26 )
After victory in hand to hand combat or a land battle, plunder your enemy's possessions.
Assault
Lieutenant 70 ( 0 / 0 / 32 )
Temporary increase in Attack Power during Melee Battle.
Gunfire
Lieutenant 50 ( 6 / 0 / 12 )
Decrease the opponent's attack and defense power during Melee Battles.
And increase the attack speed of guns and handguns in Land Battles.
Tactics
Lieutenant 60 ( 8 / 0 / 16 )
Can increase Attack and Defence Power during Melee Battle.
First Aid
Surgeon 25 ( 4 / 0 / 8 )
Lowers the loss of crew due to injury during battle or exploration.
Arabic
( 12 / 12 / 12 )
Ability to converse and read books. Used in Islamic lands.
Turkish
( 0 / 0 / 1 )
Ability to converse and read books. Used around Turkey.
Indian Ocean Tow
Navigator 50 ( 25 / 10 / 10 )
Allows automatic Tow in the the Indian Ocean to be performed more advantageously.
Ambush
Lookout 60 ( 10 / 5 / 24 )
Launch surprise sea attack against the NPC.
Restriction
Lieutenant 75 ( 0 / 0 / 38 )
In Melee Battle, Retreat is impossible for a number of turns. Requires Corvus
Explosives
( 0 / 0 / 15 )
Attack enemies with explosives.
Effectiveness varies based on
the amount of Lieutenant Traits the Aide has.
Pressure
( 6 / 0 / 17 )
Prevent enemies' movement.
Effectiveness varies based on
the amount of Lookout Traits the Aide has.
High Spirits
( 0 / 12 / 21 )
Increase the attack power of
Aide. Effectiveness varies
based on the amount of
Navigator Traits the Aide has.
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