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Zanzibar
Skill
Medicine Trading
Store Keeper 37 ( 7 / 21 / 4 )
More medicine can be bought at the market.
Accuracy
Lieutenant 53 ( 0 / 2 / 21 )
Cannons, autocannons and
flamethrowers can hit targets
more easily. Also, they can
shoot at close range.
Repair
Surgeon 35 ( 0 / 0 / 12 )
Timber can be used to repair ships.
Shipbuilding
Surgeon 65 ( 13 / 16 / 30 )
Ships can be built at the Shipyard.
Mine Laying
Surgeon 70 ( 16 / 3 / 28 )
Ability to lay sea mines during battle.
First Aid
Surgeon 25 ( 2 / 0 / 7 )
Lowers the loss of crew due to injury during battle or exploration.
Surgery
Surgeon 45 ( 8 / 12 / 20 )
Medical treatment for crew injured in battle. Water is required.
Lookout
Lookout 20 ( 8 / 0 / 0 )
You are able to know the name of the captain of a far off ship.
English
( 0 / 0 / 1 )
Ability to converse and read books. Used in the vicinity of Britain.
Swahili
( 8 / 8 / 8 )
Ability to converse and read books. Used in East Africa.
Breakwater
Navigator 55 ( 24 / 12 / 7 )
Take precautions against broad-side and high waves.
Indian Ocean Tow
Navigator 75 ( 42 / 26 / 17 )
Allows automatic Tow in the the Indian Ocean to be performed more advantageously.
Reconnaissance
Lookout 50 ( 20 / 10 / 15 )
Obtain reports on various characters.
Casting Task
Paymaster 58 ( 0 / 18 / 0 )
Automate Casting when sailing.
Flame Shot Defence
Lieutenant 32 ( 0 / 2 / 10 )
Reduce damage from flame shot.
Poison Arrow
( 0 / 4 / 10 )
Attack enemies with poison.
Effectiveness varies based on
the amount of Lieutenant Traits the Aide has.
Advanced Treatment
( 4 / 6 / 13 )
Recover the Stamina of
multiple allies gradually.
Effectiveness varies based on
the amount of Surgeon Traits the Aide has.
Advanced Cure
( 12 / 10 / 20 )
Recover multiple allies from Abnormal States.
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