Official guide 
 Official guide ('Guild Settlement City' tab) 
 - Potential Colony Locations - 
8901:Establishing a Company Colony on this location. Company members will help to develop it.

 1. New France

 2. New England

 3. New Netherland

 4. Virginia

 5. Carolina

 6. Georgia

 7. Florida

 8. Louisiana
2322:The way a Company Colony develops depends on what types of buildings you construct.
2323:Justine may come and visit your Company Colony on occasion!
2324:Purchasing trade goods at the Company Colony will make the town a bustling one.
2325:Talk with the people in the company to decide what kind of town to make the Company Colony into.
2326:The more people who come to live in a Company Colony, the more it will develop.
    
        - Activity
 
        - Population
 
		- Justine
 
        - Purchase Unit Price
 
	
    
    
    
    
        - Low
 
        - +11
 
        - +22
 
        - 500,000 ∼ 1,000,000
 
	
    
    
        - Brisk
 
        - +12
 
        - +24
 
        - 1,000,000 ∼ 1,500,000
 
	
    
    
        - Thriving
 
        - +13
 
        - +26
 
        - 1,500,000 ∼ 2,000,000
 
	
    
    
        - Booming
 
        - +14
 
        - +28
 
        - 2,000,000 ∼ 2,500,000
 
	
    
    
        - Booming
 
        - +15
 
        - +30
 
        - 2,500,000 ∼
 
	
    
 
 - Potential Buildings - 
N : Name
P : Population
A : Accessories
M : Materials Needed
C + C : Construction Cost(=Dismantling Cost) + Capital Amount
C / C : Consumption Bundles per Construction Cycle / Completion
A : Agriculture
I : Industry
T : Technology
C : Culture
    
        - N
 
		- P
 
		- A
 
		- M
 
		- C + C
 
		- C / C
 
		- A
 
		- I
 
		- T
 
		- C
 
	
    
    
        
 10. weed tree 
		
0 
		
0 
		
 
		- 100,000
 
		- 0
 
	
    
    
        
 11. Residence Type A (Rank1) 
		
0 
		
2 
		
		- 500,000
+
500,000 
		- 5
ㅡ
5 
	
    
    
        
 12. Residence Type B (Rank1) 
		
0 
		
2 
		
		- 500,000
+
500,000 
		- 5
ㅡ
5 
	
    
    
        
 13. Residence Type C (Rank1) 
		
0 
		
1 
		
		- 500,000
+
500,000 
		- 5
ㅡ
5 
	
    
    
        
 14. Residence Type D (Rank1) 
		
0 
		
2 
		
		- 500,000
+
500,000 
		- 5
ㅡ
5 
	
    
    
        
 15. Residence Type E (Rank1) 
		
0 
		
2 
		
		- 500,000
+
500,000 
		- 5
ㅡ
5 
	
    
    
        
 16. Residence Type F (Rank1) 
		
0 
		
2 
		
		- 500,000
+
500,000 
		- 5
ㅡ
5 
	
    
    
        
 17. Farm (Rank 1) 
		
0 
		
0 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
600 
		
0 
		
0 
		
0 
	
    
    
        
 18. Planted Forest (Rank1) 
		
0 
		
0 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
0 
		
300 
		
300 
		
0 
	
    
    
        
 19. Ranch (Rank1) 
		
0 
		
0 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
300 
		
0 
		
0 
		
300 
	
    
    
        
 20. Mine (Rank1) 
		
0 
		
0 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
0 
		
600 
		
0 
		
0 
	
    
    
        
 21. Food Market (Rank1) 
		
0 
		
2 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
10 
		
10 
		
10 
		
10 
	
    
    
        
 22. Wares Market (Rank1) 
		
0 
		
2 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
10 
		
10 
		
10 
		
10 
	
    
    
        
 23. Manufactured Goods Market (Rank1) 
		
100 
		
2 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
10 
		
10 
		
10 
		
10 
	
    
    
        
 24. Luxury Market (Rank1) 
		
250 
		
2 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
10 
		
10 
		
10 
		
10 
	
    
    
        
 31. Residence Type A (Rank2) 
		
500 
		
2 
		
		- 600,000
+
3,600,000 
		- 6
ㅡ
36 
	
    
    
        
 32. Residence Type B (Rank2) 
		
500 
		
2 
		
		- 600,000
+
3,600,000 
		- 6
ㅡ
36 
	
    
    
        
 33. Residence Type C (Rank2) 
		
500 
		
2 
		
		- 600,000
+
4,200,000 
		- 6
ㅡ
42 
	
    
    
        
 34. Residence Type D (Rank2) 
		
500 
		
2 
		
		- 600,000
+
4,800,000 
		- 6
ㅡ
48 
	
    
    
        
 35. Residence Type E (Rank2) 
		
500 
		
2 
		
		- 600,000
+
4,800,000 
		- 6
ㅡ
48 
	
    
    
        
 36. Residence Type F (Rank2) 
		
500 
		
2 
		
		- 600,000
+
5,400,000 
		- 6
ㅡ
54 
	
    
    
        
 45. Shipyard (Rank1) 
		
400 
		
0 
		
		- 800,000
+
7,200,000 
		- 8
ㅡ
72 
		
0 
		
100 
		
400 
		
100 
	
    
    
        
 46. Bank (Rank1) 
		
600 
		
2 
		
		- 1,000,000
+
10,000,000 
		- 10
ㅡ
100 
		
0 
		
100 
		
100 
		
400 
	
    
    
        
 47. Tavern (Rank1) 
		
900 
		
2 
		
		- 1,100,000
+
12,100,000 
		- 11
ㅡ
121 
		
300 
		
100 
		
100 
		
100 
	
    
    
        
 48. Archives Type A (Rank1) 
		
1300 
		
2 
		
		- 1,200,000
+
14,400,000 
		- 12
ㅡ
144 
		
50 
		
50 
		
100 
		
400 
	
    
    
        
 49. Archives Type B (Rank1) 
		
1300 
		
2 
		
		- 1,200,000
+
14,400,000 
		- 12
ㅡ
144 
		
50 
		
50 
		
100 
		
400 
	
    
    
        
 50. Archives Type C (Rank1) 
		
1300 
		
2 
		
		- 1,200,000
+
14,400,000 
		- 12
ㅡ
144 
		
50 
		
50 
		
100 
		
400 
	
    
    
        
 51. Archives Type D (Rank1) 
		
1300 
		
2 
		
		- 1,200,000
+
14,400,000 
		- 12
ㅡ
144 
		
50 
		
50 
		
100 
		
400 
	
    
    
        
 52. Archives Type E (Rank1) 
		
1300 
		
2 
		
		- 1,200,000
+
14,400,000 
		- 12
ㅡ
144 
		
50 
		
50 
		
100 
		
400 
	
    
    
        
 53. Archives Type F (Rank1) 
		
1300 
		
2 
		
		- 1,200,000
+
14,400,000 
		- 12
ㅡ
144 
		
50 
		
50 
		
100 
		
400 
	
    
    
        
 54. Craft Shop (Rank1) 
		
1800 
		
2 
		
		- 1,800,000
+
21,600,000 
		- 18
ㅡ
216 
		
50 
		
50 
		
400 
		
100 
	
    
    
        
 55. Shipyard (Rank2) 
		
2400 
		
0 
		
		- 2,000,000
+
24,000,000 
		- 20
ㅡ
240 
		
0 
		
100 
		
400 
		
100 
	
    
    
        
 56. * 
	
    
    
        
 57. Residence Type A (MAX) 
		
2000 
		
2 
		
		- 1,500,000
+
13,500,000 
		- 15
ㅡ
135 
	
    
    
        
 58. Residence Type B (MAX) 
		
2000 
		
2 
		
		- 1,500,000
+
13,500,000 
		- 15
ㅡ
135 
	
    
    
        
 59. Lab (Rank 1) 
		
1000 
		
0 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
0 
		
0 
		
600? 
		
0 
	
    
    
        
 60. Lab (Rank 2) 
		
5000 
		
0 
		
		- 3,000,000
+
27,000,000 
		- 30
ㅡ
270 
		
0 
		
0 
		
1000? 
		
0 
	
    
    
        
 61. Town Hall (Rank 1) 
		
1000 
		
0 
		
		- 1,000,000
+
4,000,000 
		- 10
ㅡ
40 
		
0 
		
0 
		
0 
		
600? 
	
    
    
        
 62. Town Hall (Rank 2) 
		
5000 
		
0 
		
		- 3,000,000
+
27,000,000 
		- 30
ㅡ
270 
		
0 
		
0 
		
0 
		
1000? 
	
    
    
        
 63. Farm (Rank 2) 
		
5000 
		
0 
		
		- 3,000,000
+
27,000,000 
		- 30
ㅡ
270 
		
1000? 
		
0 
		
0 
		
0 
	
    
    
        
 64. Mine (Rank 2) 
		
5000 
		
0 
		
		- 3,000,000
+
27,000,000 
		- 30
ㅡ
270 
		
0 
		
1000? 
		
0 
		
0 
	
    
    
        
 65. Square (Type A) 
		
3500 
		
0 
		
		- 1,000,000
+
11,000,000 
		- 10
ㅡ
110 
	
    
    
        
 66. Square (Type B) 
		
3500 
		
0 
		
		- 1,000,000
+
11,000,000 
		- 10
ㅡ
110 
	
    
    
        
 67. Square (Type C) 
		
3500 
		
0 
		
		- 1,000,000
+
11,000,000 
		- 10
ㅡ
110 
	
    
    
        
 68. Square (Type D) 
		
3500 
		
0 
		
		- 1,000,000
+
11,000,000 
		- 10
ㅡ
110 
	
    
    
        
 69. Square (Type E) 
		
3500 
		
0 
		
		- 1,000,000
+
11,000,000 
		- 10
ㅡ
110 
	
    
    
        
 70. Square (Type F) 
		
3500 
		
0 
		
		- 1,000,000
+
11,000,000 
		- 10
ㅡ
110 
	
    
    
        
 71. Salon 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 72. Government Building 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 73. Arsenal 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 74. Colllege 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 75. West Indies Company 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 76. ###Reeve 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 77. Physician 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 78. Printer 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
    
        
 79. Manufacture Control 
		
5000 
		
0 
		
		- 10,000,000
+
40,000,000 
		- 100
ㅡ
400 
	
    
 

 11. Residence Type A (Rank1) : Max Population +50

 12. Residence Type B (Rank1) : Max Population +50

 13. Residence Type C (Rank1) : Max Population +50

 14. Residence Type D (Rank1) : Max Population +50

 15. Residence Type E (Rank1) : Max Population +50

 16. Residence Type F (Rank1) : Max Population +50

 31. Residence Type A (Rank2) : Max Population +100

 32. Residence Type B (Rank2) : Max Population +100

 33. Residence Type C (Rank2) : Max Population +100

 34. Residence Type D (Rank2) : Max Population +100

 35. Residence Type E (Rank2) : Max Population +100

 36. Residence Type F (Rank2) : Max Population +100

 57. Residence Type A (MAX) : Max Population +200

 57. Residence Type B (MAX) : Max Population +200

 65. Square (Type A) : Max Population +100

 65. Square (Type B) : Max Population +100

 65. Square (Type C) : Max Population +100

 65. Square (Type D) : Max Population +100

 65. Square (Type E) : Max Population +100

 65. Square (Type F) : Max Population +100

 21. Food Market (Rank1) : Category 1

 21. Wares Market (Rank1) : Category 2

 21. Manufactured Goods Market (Rank1) : Category 3

 21. Luxury Market (Rank1) : Category 4

 47. Tavern (Rank1)

 Bourbon  : A whiskey with a distinctive aroma distilled in charred oak barrels. 

 Cranberry Juice  : A sour beverage made from cranberries. 

 Pot-au Feu  : A stew of meat and vegetables cut into large, rough slices and boiled for a long time. 

 Baked Beans  : Often cooked in a stew with cooked vegetables or other ingredients. 

 Clam Chowder  : A creamy milk-based soup of lightly sauteed clam and vegetables. 

 Grilled Lobster  : Grilled lobster served up in hearty portions. 

 48. Archives Type A (Rank1) : Seville

 49. Archives Type B (Rank1) : Lisbon

 50. Archives Type C (Rank1) : Venice

 51. Archives Type D (Rank1) : Marseille

 52. Archives Type E (Rank1) : Amsterdam

 53. Archives Type F (Rank1) : London

 54. Craft Shop (Rank1) 
 Making Indigenous North American Clothes 2

 45. Shipyard (Rank1) : Shipwright

 55. Shipyard (Rank2) : Shipyard Master 
 Shipbuilding/Hull - IV
Extra Improvements : Raise boarding level and increase number of improvements.
    
        - Level
 
        - Light
 
		- Standard
 
        - Heavy
 
	
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
 
 Ironsides 146 
 Large Survey Clipper 26 
 Cruise Galleon 23 
 Super Corvette 44 
 Large Transport Clipper 71 
 Long Schooner 34 
 Long Merchant Schooner 220 
 Schooner 19 
 3000
 Trading Schooner 18 
 3000
 Agile Schooner 4 
 3000
 Armed Schooner 2 
 3000
 Cutter 45 
 3200
 Escort Cutter 3 
 3100
 Tow Cutter 38 
 3200
Population : Construction Slots Available
∼ 100 : 10
100 ∼ : 15
250 ∼ : 20
400 ∼ : 25
600 ∼ : 30
900 ∼ : 35
1300 ∼ : 40
1800 ∼ : 45
2400 ∼ : 50
 - Potiential Accessories - 
    
    
    
        
 1. Circle Garden Type A  
		
30,000 
		
0 
	
    
    
        
 2. Circle Garden Type B   
		
30,000 
		
0 
	
    
    
        
 3. Circle Garden Type C   
		
30,000 
		
0 
	
    
    
        
 4. Circle Garden Type D   
		
30,000 
		
0 
	
    
    
        
 5. Circle Garden Type E   
		
30,000 
		
0 
	
    
    
        
 6. Square Garden Type A   
		
30,000 
		
30 
	
    
    
        
 7. Square Garden Type B   
		
30,000 
		
30 
	
    
    
        
 8. Square Garden Type C   
		
30,000 
		
30 
	
    
    
        
 9. Square Garden Type D   
		
30,000 
		
30 
	
    
    
        
 10. Square Garden Type E   
		
30,000 
		
30 
	
    
    
        
 11. Bush Garden Type A   
		
30,000 
		
50 
	
    
    
        
 12. Bush Garden Type B   
		
30,000 
		
50 
	
    
    
        
 13. Bush Garden Type C   
		
30,000 
		
50 
	
    
    
        
 14. Bush Garden Type D   
		
30,000 
		
50 
	
    
    
        
 15. Bush Garden Type E   
		
30,000 
		
50 
	
    
    
        
 16. Roadside Tree Type A   
		
50,000 
		
150 
	
    
    
        
 17. Roadside Tree Type B   
		
50,000 
		
150 
	
    
    
        
 18. Roadside Tree Type C   
		
50,000 
		
150 
	
    
    
        
 19. Roadside Tree Type D   
		
50,000 
		
150 
	
    
    
        
 20. Roadside Tree Type E   
		
50,000 
		
150 
	
    
    
        
 21. Potted Flowers Type A   
		
70,000 
		
300 
	
    
    
        
 22. Potted Flowers Type B   
		
70,000 
		
300 
	
    
    
        
 23. Potted Flowers Type C   
		
70,000 
		
300 
	
    
    
        
 24. Cart Type A   
		
80,000 
		
180 
	
    
    
        
 25. Cart Type B   
		
80,000 
		
180 
	
    
    
        
 26. Outdoor Set Type A   
		
50,000 
		
100 
	
    
    
        
 27. Outdoor Set Type B   
		
50,000 
		
100 
	
    
    
        
 28. Outdoor Set Type C   
		
50,000 
		
100 
	
    
    
        
 29. Kitchen Garden Type A   
		
100,000 
		
200 
	
    
    
        
 30. Kitchen Garden Type B   
		
100,000 
		
200 
	
    
    
        
 31. Kitchen Garden Type C   
		
100,000 
		
200 
	
    
    
        
 32. Kitchen Garden Type D   
		
100,000 
		
200 
	
    
    
        
 33. Kitchen Garden Type E   
		
100,000 
		
200 
	
    
    
        
 34. Well  
		
100,000 
		
80 
	
    
    
        
 35. Timber Storage Type A   
		
30,000 
		
70 
	
    
    
        
 36. Timber Storage Type B   
		
30,000 
		
70 
	
    
    
        
 37. Timber Storage Type C   
		
30,000 
		
70 
	
    
    
        
 38. Food Yard Type A   
		
30,000 
		
80 
	
    
    
        
 39. Food Yard Type B   
		
30,000 
		
80 
	
    
    
        
 40. Food Yard Type C   
		
30,000 
		
80 
	
    
    
        
 41. Food Yard Type D   
		
30,000 
		
80 
	
    
    
        
 42. Food Yard Type E   
		
30,000 
		
80 
	
    
    
        
 43. Workshed Type A   
		
100,000 
		
120 
	
    
    
        
 44. Workshed Type B   
		
100,000 
		
120 
	
    
    
        
 45. Workshed Type C   
		
100,000 
		
120 
	
    
    
        
 46. Workshed Type D   
		
100,000 
		
120 
	
    
    
        
 47. Kiln   
		
100,000 
		
250 
	
    
    
        
 48. * 
		
? 
		
? 
	
    
    
        
 49. * 
		
? 
		
? 
	
    
    
        
 50. * 
		
? 
		
? 
	
    
    
        
 51. Roadside Tree Type F 
		
100,000 
		
? 
	
    
    
        
 52. Roadside Tree Type G 
		
100,000 
		
? 
	
    
    
        
 53. Roadside Tree Type H 
		
100,000 
		
? 
	
    
    
        
 54. Roadside Tree Type I 
		
100,000 
		
? 
	
    
    
        
 55. Roadside Tree Type J 
		
100,000 
		
? 
	
    
    
        
 56. Roadside Tree Type K 
		
100,000 
		
? 
	
    
    
        
 57. Roadside Tree Type L 
		
100,000 
		
? 
	
    
    
        
 58. Topiary Type A 
		
1,000,000 
		
? 
	
    
    
        
 59. Topiary Type B 
		
1,000,000 
		
? 
	
    
    
        
 60. Fountain 
		
50,000 
		
1500 
	
    
 
 
View All Comments

[Purification FleetA]"> 
[Purification FleetA]01-28-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]02-07-2014
 
[This comment has been deleted by a moderator of this site.]

 Lessie
02-21-2014
 
If you can just give me a brife discription of what the words mean.. . Beacon. Citadel. Comrade. Entitled. Iconic. Improvised. Kin. Loom. Pact. Patroness. Prophecy. Repast. Serenity. Strewn. Suitors. Talons. Tedious. Treious. Trestles. Trifling. Yoke.

 Francine
02-21-2014
 
What are the produce and products I can get out of setting Company Colony at Louisiana ?

[Purification FleetA]"> 
[Purification FleetA]02-21-2014
 
[This comment has been deleted by a moderator of this site.]

 Laurencio
02-21-2014
 
So your colony town must be producing low level specialities you mentioned ? Wonder what it would become when your technology is much higher ?

[Purification FleetA]"> 
[Purification FleetA]02-25-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]02-26-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]02-26-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]02-28-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]03-15-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]03-16-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]03-21-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]03-22-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]03-23-2014
 
[This comment has been deleted by a moderator of this site.]

[Purification FleetA]"> 
[Purification FleetA]03-24-2014
 
[This comment has been deleted by a moderator of this site.]
 Sparta04-25-2014
 
1.how long time it take to dismantle each building?                            2.can we dismantle multiple?and if we can dismantle multiple it will take more time then calling friend to help dismantle?etc.we got 5 bush to dismantle and we manage to clear 5 bush by ownself vs calling 4 friends to help in dismantle.which way faster?                                                                        3. how we can rise [actual]population-not limit population in fact?will buying trade goods in colony help?someone told me it works but i need more opinion. 
 ReaD04-26-2014
 
1. depend on what building
for example
if you dismantle house2(which have 40 total) and each cycle will do 10 it will require 4 cycle...look at C / C
2.yes you can dismantle multiple..but each dismantle will cost ya...i kinda have no idea how much it will be though
3.only by buying goods...look at the activity (quiet, low, etc)
 tare06-04-2014
 
How much hours is 1 cycle of contribution in real world time ?
 Helmuth11-29-2014
 
How can i get permition to dismantle when im a regular companymember?
 Magteld12-11-2014
 
Helmuth sorry only directors and their deputies can
 Magteld12-11-2014
 
Tare five hours
 mois07-25-2015
 
All Special Buildings are in fact:
50 Lumber, 150 Stone, 50 Marble
Just checked and clarified in a company colony.
 Guilder07-03-2017
 
Next update, which I figure to be a month from now, there will be a new port in North America: Boston (13239,3058). Or rather, a skosh to the east of the lower-most red dot in the Cape Cod, Open Sea zone shown on the map up there.
As I understand it, Boston will not have archives, or guilds to take quests/change jobs. What it will have... is a Railway station.
www.gamecity.ne.jp/dol/age_of_revolution/chapter2_1.htm
Something to look forward to in the future. (GAMA may not get that red stamp feature like the pay-for JP servers do, but it'd be cool if it did.)
 Guilder08-09-2017
 
With the release of Chapter 2: Cross a Continent, certain Colony buildings can have special NPCs appear at them if the conditions are met. I'm not sure what those conditions are yet, though I strongly suspect it's tied to immigrant quest gauges. The buildings confirmed so far, are:
Bank - Police Officer and "Policeman's Daughter"
Tavern - Steward and Maid
Craftshop - Cowboy and Cowgirl (Sell Red Western clothing for both genders, plus Dreyse Pistol, all MA items)
Town Hall Rank 2 - Miner (Sells Red Miner clothing; MA item)
Archives (any type) - Geographer (sells Geography boosting items)
Square - Various
There's a full list of NPCs and items/recipes here, under "Appearance by Immigration NPC":
gvo.gamedb.info/wiki/?Company/Outpost
I suspect it's gauge related since at one Company Colony that I stopped by (Global_Trades), their Bank had a Police Officer, but no Policeman's Daughter; on the other hand, their Town Hall had a Miner, but a different colony (Friend_Builders, I think) had no Miner at their Town Hall. Both colonies had the Cowboy and Cowgirl, though.
Looks like in order to fully realize the potential options here, the GAMA community would do well to coordinate and share information. If you've been doing Colony immigrant quests, stop by your colonies; you might be surprised by what you find.
Of course, not every NPC listed may be available up front... but a lot of them already seem to be (Geographer, "Royal Girl", Sewing Masters, etc.) around. Happy colony developing. Cheers!
 V_I08-12-2017
 
Good thinking, that's a better format.
FunAndProfit - HQ Seville - colony at Georgia
Arcadian_Dreamchasers - HQ Marseille - colony at New England
Physician buildings @ both colonies
Hmm, maybe there should be an OGP forum post too where this information can be stored/updated...
 Ghoul12-06-2017
 
Can the buildings be finished without investing on them? Is the investment done only to accelerate time or is needed to finish them?
 Slideman12-07-2017
 
You have to invest. Exemple, if the building consume 10 shares per cycle, and its 100/100 it takes 10 cycles to be built. If it is 0/100 it doesn't progress.
 FlyByNight12-07-2017
 
Shipyard 3 - 7000 population - 120 Stone, 50 Clay, 60 iron, 10 million, 15 million invest
 Alienor01-16-2022
 
 Food Storehouse
 Wares Storehouse
 Manufactured Goods Storehouse
 Luxury Goods Storehouse
each of those buildings add 30 points in each AITC category.
Details below
Adding these buildings to my colony has caused changes to the list of available goods. So I decided to conduct an experiment to determine this number of points. 
I built my colony as follows:
building name / A / I / T / C
market PO1 x1 / 10 / 10 / 10 / 10
market PO2 x1 / 10 / 10 / 10 / 10
market PO3 x1 / 10 / 10 / 10 / 10
market PO4 x1 / 10 / 10 / 10 / 10
farm R1 x1 / 600 / 0 / 0 / 0
storehouse PO1 x3 /? /? /? /?
storehouse PO2 x3 /? /? /? /?
storehouse PO3 x3 /? /? /? /?
storehouse PO4 x3 /? /? /? /?
Population 3162/5044
I got the following goods:
trade goods name / A/ I / T / C
PO1
Red beans / 500 / 10 / 10 / 10
Soya beans / 500 / 10 / 10 / 10
Corn / 500 / 10 / 10 / 10
Wheat / 10 / 10 / 10
Salt / 500 / 10 / 300 / 10
Senna / 500 / 10 / 300 / 300
Dandelions / 500 / 10 / 300 / 300
PO2
Cranberries / 500 / 10 / 10 / 10
Wine / 500 / 10 / 300 / 10
PO3
nothing
PO4
nothing
From these results, it appears that the only way to obtain these goods with this choice of buildings is to award 30 points in each category for each storehouse. 20 points is not enough to reach the 300 points needed for salt, senna, dandelions and wine and 40 points is too much for wheat, corn, red beans and soya beans which would then have been replaced by goods with 1100 points required.
 
Please log in or register to reply.