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  • Modified Refitted Heavy Carrack 200
    A Refitted Heavy Carrack with improved
    durability and turning speed.



    Build Original Ship
  • Base Performance
    200
    90
    0
    600
    12
    6
    24
    Ship Hold info
    60/112
    56
    492
    Sailing Requirements
    10
    10
    38

    Studding Sail: 4, Broadside: 4
    Special Equipment: 2, Bow Turret: 1
    Extra Armouring: 3, Stern Turret: 1



    Optional Skill


            Refitting

            Range 495 ~ 825
            Effective Range 528 ~ 797
            Volume 660 (Modified Refitted Heavy Carrack Cabin 112 + Cannon Chambers 56 + Hold 492)

            Cabin: (50% or Sailors required 120%) ~ 150%
            Cannon Chambers: 50% ~ 150%
            Hold: Volume - Cabin - Cannon Chambers = Hold
            Modified Refitted Heavy Carrack Cabin: 72 ~ 168 Cannon Chambers: 28 ~ 84

            Range 825 - 72 - 28 = 725
            Effective Range 797 - 72 - 28 = 697

            Misun
            07-13-2012
            yes please

            Igor
            01-29-2013
            Must be fun using this ship, mines causing Chaos (aka Great Disorder) and with attack prevention net this baby is awesome but so ugly.

            Mei Hua
            01-29-2013
            useless ship, pay some bils for a ship just abit better than RHC is waste money

            Emma
            01-29-2013
            if this has huge durability this will be great team ship. i'll pay my wealth for this one

            Carla
            01-29-2013
            if it a beech hull base ship with 750 dura , it might cool to have 1040 dura , but i think its a 750 dura iron hull base , which +50 more with a iron RHC

            Belgae
            01-30-2013
            if its useluss i want to buy one ingame under 500mil pm Belgae

            Maria
            02-01-2013
            Thanks for info on beech hull. I wish NC ships on this site have info on default material. Especially ships with improved dura and/or sails it's just hard to work it out by comparing to non-NC version's table of materials.

            Maria
            02-01-2013
            Thanks for info on beech hull. I wish NC ships on this site have info on default material. Especially ships with improved dura and/or sails it's just hard to work it out by comparing to non-NC version's table of materials.

            Maria
            02-04-2013
            wats the price on this ship?

            Mei Hua
            02-04-2013
            When I traded my CV ticket the offer I got was 900m plus this so I guess the seller valued it at around 500-600m but I don't see enough of this ship to know if that's the "market" price.

            Hernan
            02-04-2013
            this worth 200-300m

            Carla
            02-04-2013
            200-300 mil, dont think so, its way better than that. This is the best ship that can have roaming sea mine which causes major disoder which isnt effected by command post and only a slim chance of being removed by leadership. Its a very good anti galley ship.

            Carla
            02-04-2013
            200-300 mil, dont think so, its way better than that. This is the best ship that can have roaming sea mine which causes major disoder which isnt effected by command post and only a slim chance of being removed by leadership. Its a very good anti galley ship.

            Kicker
            02-04-2013
            I have this ship, it comes with oak materials. I modded it with military pannel it has 1096 dura and can have 8/8 mods. Only downside 4 broadside cannons, other than that its a beast.

            Li Yue
            02-04-2013
            1096 dura and 24 base amour with only 7/7 this ship is just on the level of MF with a not h but less practical...

            Natascha
            02-04-2013
            This ship has 1/6 mods to start with u sure it can only have +1 from colony and not 2?

            Hans
            02-05-2013
            This ship has 8/8 mods, not 7/7. Ivyro atm is showing wrong info about this ship.

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            02-05-2013
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            Nicola
            02-05-2013
            4 broadsides and Ill almost bet thats not the real iPod talking

            Emma
            02-05-2013
            1096 base official or 1096 as +250 from hull?
            man.. if 1096 base i'll give all my wealth for this baby

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            02-05-2013
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            02-06-2013
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            iPod
            02-06-2013
            I do not know who was trying to be funny there, but sorry for any confusion. I am not buying a 8/8 MHRC, why would I need one when I have a 8/8 MSF? .. This time it is the real iPod talking. Ty Nub for pming me ingame :-)

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            02-06-2013
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            Junchul
            02-06-2013
            Low dura low armour 4 broadsides this ship is not serious pvp ship not worth much.

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            Wen zhi
            02-06-2013
            people keep saying this ship is rubbish, well it's NOT if you know how to control it. it could be a good team ship.. ask FlyingPowder how he can survive with only 950+ durability RGH in BC

            Lancelot
            02-06-2013
            ^ sorry i mean RHC (Refitted heavy Carrack)

            Emma
            02-06-2013
            yes, you can survive, but you can kill? Of course, a good companions are needed. A good fleet with 5 top maritimers that know what they do can use almost any ship combo and be sucessfull. Problem is that game is full of NC ship user that are too overpowered so they dont feel the need to develop advanced fleet tactics and improve their own skill. Probably the most advanced tactic is melee for setting crits, but few really knows how to efectively use it.

            Theo
            02-06-2013
            Dude, that was back when there weren't x16 cannons (which can now be improved further into "god cannons") and before there were college skills/EA-tems to boost cannon damage...... Back when mines were still a huge threat cause r20 evasion and r10 shot defense meant people are hard to die to just cannons...... Nowadays, they'd kill you before you can set-up your "tactics".

            Igor
            02-06-2013
            this ship 1/6 from ticket so i assume it can go up to 8/8 improvement, please ivyro to correct this if i'm wrong :)

            Francine
            02-06-2013
            nope 1/5 stright out of ticket and goes upto 7/7 max. Go click on calculator tab under ship info. you will see how many mods it can do.

            Igor
            02-06-2013
            @francine, the calculator tab in this site is wrong, i have this ship, it comes as 1/6 from ticket. The site needs to update its giving wrong info

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            Romanovska
            02-06-2013
            one ship has 1096 dura max , one another is 995 dura , . the MRHC has +3 turns more , and lets see , with 1 extra improving slot , i can manage to have +4 turn for a RHC , you might pay 100 or 200$ to get one MRHC , and 10 improve permits is just 10$ . i surely will not pay 90$ for some dura more . want Dura ? Vaisseau really a dura pool , which enough to taken 2 shots from god canons and 1096 dura is not enough to protect you from one god HP shot

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            Romanovska
            02-06-2013
            more of it , because of it look , RHC and MRHC alway be the first target in BC (easy prey) , if you want to lay mine another , you need to sail close to them , and well , you need not only 1096 duras to survival , must be a skilled ship builder and a skilled maritimer . a skilled Maritimer will never pick MRHC as their ship because .... they only will sail a strong NC ship or a ducat ship , no room for low level nc heavy ships in pro gaming ...

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            02-07-2013
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