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An obstruction in the way
No Expiration
Tunis Adventurer's Guild
You interested in this request from the guild? Here in the guild we're trying to study the interior of the ruins on the Nile basin. We want to hire you to go to this ruins as part of the Advance fleet. Talk to the Adventurer Guildmaster in town for more details.
38,400

5

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ReaD
- Member
- Language/Edit History
Adventure fame required: 30,000

Temple of Ramses 2nd 
5

7

1
Abu Simbel Temple
Queen of Egypt 
1

5

8
Investigation of the Pyramids of Giza 
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2

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Pyramids of Giza
City of the living 
2

4

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Karnak & Luxor Temples
An obstruction in the way 
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5

1

1.
Tunis Adventurers' Guild - speak with Guildmaster
2.
Ruins Interior: Giza - click 2X on casket(the entrance to Giza dungeon)
3.
Temple Interior: Luxor - click 2x on wall(the entrance to Luxor dungeon)
4.
Temple Interior: South Aswan - click 2x on pedastal(the entrance to Abu Simbel dungeon)

1.Danger awaiting in the ruins
When it comes to ruins of the Nile, the most noteable are the Giza Pyramids, the Karnak & Luxor temples, and the Abu Simbel. Seeing as you found these, the guild would feel safest leaving their investigation to you. After all, danger is an unavoidable part of ruin exploration. Here's another chance for you to show us your abilities. Start your work with Giza.

2.Investigation of the pyramids of Giza
Took a look at a suspicious casket, and found something strange.
It seems like someone had planted a trap inside.
It's dangerous to open it like this. A more thorough investigation is required.

3.Trap of Flying Arrows
Discovered the mechanics of the trap and disarmed it. Seems it was set-up to launch arrows when opened. Maybe this trap design can be used for something else at some time. You've decided to add that to the report and head to the Karnak & Luxor temples

4.Karnak & Luxor Temples
Some sort of grumbling sound can be heard coming from the other side of the wall.
There may be a trap set like in Giza Pyramids. A more thorough investigation is again required.

5.Venomous Insects
Discovered the mechanics of the trap, and disarmed it. A hidden door is built into the wall, that when carelessly opened, releases venomous insects that lie inside. From this you discovered the use of poisonous insect traps. You've decided to record this information and head finally for Abu Simbel Temple.

6.Investigating Abu Simbel
In the floor before the pedastal there is an unnatural seam. Based on previous investigation experience, it is likely that this is another trap. Careful and thorough investigation is required.

7.Trap Door
Discovered the mechanics of the trap and disarmed it. By stepping on the flooring in front of the pedastal, the victim is dropped below, This trap can be used to take care of enemies in one fell swoop.
You've decided to add this to the report.

8.What was Gained
Completed investigation of the ruins along the Nile. Just as expected by the guild, there are various dangers lying in the ruins. In conclusion, ruin exploration can be useful in gaining trap knowledge. To make the best use if this investigation experience, make sure to report the contents of the investigation to the guild.
Quest Reporting Reward:
Ruin Exploration Permit , 32 Adventure exp , 20 Adventure fame

Rashid
06-23-2013
don't get in Quest Chain, need just one of them or need all ?

Xiao Wei
06-23-2013
all of them. you get Ruin explorer card for reporting final quest.

Ming Mei
07-13-2013
guys, f.e. if i have Giza open, but made Ornament from card did it somehow effects on this quest ???

Lewis
07-13-2013
Nope, shouldn't affect it at all, it still counts as done so far as the prequest for this goes.

Ming Mei
07-13-2013
good then... thank you for answer

Li Yue
07-18-2013
what is requirements for it ?

NefariouS
07-18-2013
need to do all the dungeon quests in the area (Giza, Luxor, Abu Simbel) and Flute of Light quests. probably need like 30k+ adv fame too

Kicker
07-19-2013
need to do ? you mean just need discover them or finish them (kill bosses) ?

Sakura
07-19-2013
Just the discoveries. As said above, you have to do each dungeon quest (well, the upper of each, anyway), not run each dungeon. 30k adv fame is also the req.

Kicker
07-24-2013
y, have done all, but have for now just 19 mari lvl and made ornament from Giza card...
I mean can't get quest anyway used more then 200 QMPs, and think missed something in reqs...
now will try get mari lvl 20...

Sakura
07-24-2013
Do you have all your port permits? That's required for some of the more advanced job quests.

Kicker
07-24-2013
y got all port permits, adv lvl-41, adv fame 36k+, all pre Qs and Total lvl-80,
just have r4 traps, mari lvl-19 and used Giza card for ornament (but think it mustn't effect on it, but will try re-do Giza quest too).
or I'm wery unlucky or missed something and trying to get what if did...
and ty for trying to help
ReaD07-24-2013
must have r5 trap and arch r5....without those..this thing wont spawn...having arabic(translation note or skill) will make it a bit easier....and yea..you can get booster to pop this Q too....

Kicker
07-24-2013
ty, will try get r5 traps and mari lvl to 20, got arch r10 and have arabic lang-skill so will w8 for lvls...

Liza
07-24-2013
maritime level doesn't matter at all. As ReaD said, you have to hit all the reqs though. Just find something with +1 trap and you should be fine.

Kicker
07-25-2013
have with +1 Aide lvl 4 so need 1 more.
thanks

Meng Meng
09-23-2013
it need the flute of light chain done or just queen of egypt?
Snipe06-02-2014
just queen of egypt
Sparta07-26-2014
most longest land travel for ruin explorer quest chain.
Morro08-05-2016
I spawned this quest without any trap ranks. I've done all the prequests, have arabic and 260k+ adventure fame, so maybe high fame trumps that req
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