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  • Improved Explosive
    Trap that engulfs the ground
    in flames in a wider range around the target.


Tsavo\
06-11-2014
Acquisition Requirements

Trap rank 6
Geography rank 6

Fuse Explosive
Leg Snare
Range Spike Trap

H.-Gazi
12-30-2014
***Extra Information***

Tech Rank: 2
Consumed Gauge: 60
Range: 100
Scatter Range: 60

Requires 2 seconds before the activation.
With advanture job it requires just one second before the activation.

Effect:
Aside from damage, the target(s) get burned and lose -20 stamina per second and also reduces target(s) defence power by 25% under "Burn state". The effect last for 15+ seconds. Higher Trap prolongs the duration.

H.-Gazi
12-10-2016
After the release with chapter 3 of Atlantis (Acropolis), the conditions for obtaining this tech is now:

Trap rank 3
Geography rank 3
Fuse Explosive
Leg Snare
Range Spike Trap

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