Improved Explosive
Trap that engulfs the ground
in flames in a wider range around the target.
Tsavo\06-11-2014
Acquisition Requirements
Trap rank 6
Geography rank 6
Fuse Explosive
Leg Snare
Range Spike Trap
H.-Gazi12-30-2014
***Extra Information***
Tech Rank: 2
Consumed Gauge: 60
Range: 100
Scatter Range: 60
Requires 2 seconds before the activation.
With advanture job it requires just one second before the activation.
Effect:
Aside from damage, the target(s) get burned and lose -20 stamina per second and also reduces target(s) defence power by 25% under "Burn state". The effect last for 15+ seconds. Higher
Trap prolongs the duration.
H.-Gazi12-10-2016
After the release with chapter 3 of Atlantis (Acropolis), the conditions for obtaining this tech is now:
Trap rank 3
Geography rank 3
Fuse Explosive
Leg Snare
Range Spike Trap
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