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Festive Ironsides
200
An Ironsides with improved
capabilities built from special materials
for Festival purposes.

Build Original Ship
-
Base Performance
160
270
0
855
10
9
45
Ship Hold info
40/102
52
576
Sailing Requirements
40
38
41
Studding Sail: 3, Broadside: 5
Special Equipment: 2, Bow Turret: 1
Extra Armouring: 3, Stern Turret: 1
Optional Skill
Refitting
Range 547 ~ 912
Effective Range 584 ~ 882
Volume 730 (Festive Ironsides Cabin 102 + Cannon Chambers 52 + Hold 576)
Cabin: (50% or Sailors required 120%) ~ 150%
Cannon Chambers: 50% ~ 150%
Hold: Volume - Cabin - Cannon Chambers = Hold
Festive Ironsides Cabin: 51 ~ 153 Cannon Chambers: 26 ~ 78
Range 912 - 51 - 26 = 835
Effective Range 882 - 51 - 26 = 805
View All Comments

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Port Official
01-07-2014
HSFCV and AFCV much expensive than FIS. MIS in the only one cheaper out of the 4.

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Pokka05-25-2014
Hi, I wonder why FIS is more expensive than MIS? As MIS can go for 8/8 but FIS is only 7/7
FB_Yeestar05-25-2014
This ship is better than MIS, because material allows it to be built to 1420 dura.
tare06-03-2014
If I were to add country plating to the FIS, it would still built up to 1420 dura ?
FB_Yeestar06-03-2014
1420dura is when built with National Millitary Paneling.
tare06-03-2014
I don't really understand. MIS have 962 base dura while FIS has 913 base dura but with national plating FIS with lesser dura can have 1420 dura ? Am I missing some hidden stats or is ivyro's stats not correct for the FIS ?
gameklaas06-03-2014
Simple, the FIS starts out with Festive Wood Paneling, meaning it's dura is at 110%, the MIS starts out with Oak, meaning it's dura is at 125%. Once you put Nation Paneling (which is 141% dura) the MIS has lower dura than the FIS
MarcoS06-04-2014
you can use uwotool.com to check ship stats. a good site for checking out future ships that may be released in GAMA too.

Hans
06-04-2014
ohhh nice one ty
Marshall06-04-2014
does any one know if that thing can have IGP skill?
Natener06-04-2014
IGP. Without fusion no, with fusion almost anything is possible. But specially for IGP, I believe yes, it can be fused.
Marshall06-04-2014
thanks that mean i need a ship with igp to fuse to roar sea mine or i can use g1 and g3 to put those skills XD
MarcoS06-04-2014
Wait AM, you can only use 1 skill inheritance fuse, meaning you have to choose between IGP or RSM, can't have both. You could have a 4th optional skill by fusing a 'Skill slot Addition 1' or even a 2nd and 3rd with 'Skill slot addition 2 and 3' but the ship must not be maxed improved, i.e 7/7 for FIS, 6/7 FIS you could add 'Skill slot addition 1' with this fuse option and have let's say, WMB, DP, DHP as optional skills, IGP or RSM from skill inheritance.
DiNozzo08-29-2014
Anybody can tell me the ship-rebuild cost of this ship?
SirAubrey05-18-2015
WTS >>> g0 FIS 8/8 ottoman national paneling 3-skills nice moded >>> 9b
if you want look on it or buy send pm to SirJackAubrey Luke_de_Polonia in game.
Have a good day!

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