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Ports
Marseille
Skill
Provisions
Navigator 30 ( 5 / 0 / 0 )
Cheap purchase of Water, Food, Timber and Munitions at Port.
Firearms Trading
Store Keeper 55 ( 0 / 22 / 17 )
More firearms can be bought at the market.
Steering
Lookout 30 ( 5 / 0 / 10 )
Increases ship Turning Speed. Also lessens damage from sea mines, etc.
Gunnery
Lieutenant 42 ( 0 / 0 / 14 )
Cannon loads become quicker,
and cannons, autocanons and
flamethrowers less prone to break down.
Accuracy
Lieutenant 55 ( 0 / 0 / 20 )
Cannons, autocannons and
flamethrowers can hit targets
more easily. Also, they can
shoot at close range.
Reloading
Lieutenant 60 ( 0 / 0 / 25 )
Temporary increase in speed of cannon loads.
Repair
Surgeon 30 ( 3 / 5 / 10 )
Timber can be used to repair ships.
French
( 0 / 0 / 1 )
Ability to converse and read books. Used near France.
Fire Prevention
Store Keeper 70 ( 13 / 14 / 6 )
Take precautions against fire.
Shouting
Surgeon 55 ( 0 / 5 / 8 )
Take precautions against stress.
Persuasion
Surgeon 65 ( 6 / 10 / 15 )
Take precautions against mutiny.
Sewing Assistance
Paymaster 30 ( 0 / 18 / 0 )
Consume less Vigour when Sewing.
Enhanced Grape Shot
Lieutenant 45 ( 0 / 0 / 20 )
Can reduce enemy Vigour, although not critically.
Enhanced Chain Shot
Lieutenant 52 ( 5 / 5 / 30 )
Increase damage from chain shot.
Enhanced Flame Shot
Lieutenant 65 ( 14 / 6 / 42 )
Increase chances of fire damage.
Can also exhaust enemy's water supply when fire has started.
Explosives
( 2 / 0 / 11 )
Attack enemies with explosives.
Effectiveness varies based on
the amount of Lieutenant Traits the Aide has.
Blaze
( 5 / 5 / 12 )
Attack enemies with flames.
Effectiveness varies based on
the amount of Lieutenant Traits the Aide has.
Pressure
( 12 / 5 / 21 )
Prevent enemies' movement.
Effectiveness varies based on
the amount of Lookout Traits the Aide has.
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