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Accounts
Paymaster 54 ( 0 / 22 / 0 )
You will be able to negotiate prices and see the nearby towns' market rates.
Textile Trading
Store Keeper 40 ( 2 / 18 / 2 )
More fibre can be bought at the market.
Fabric Trading
Paymaster 43 ( 3 / 24 / 3 )
More fabric can be bought at the market.
Sewing
Paymaster 55 ( 10 / 35 / 0 )
Tradable ingredients can be made into clothing.
Evasion
Lookout 50 ( 5 / 10 / 20 )
Makes it difficult for enemy bombs to strike during battle.
German
( 3 / 3 / 3 )
Ability to converse and read books. Used in Germany.
Dutch
( 0 / 1 / 0 )
Ability to converse and read books. Used near Northern Flanders.
Windbreak
Navigator 70 ( 15 / 0 / 0 )
Take precautions against a squall.
Fire Prevention
Store Keeper 70 ( 18 / 22 / 6 )
Take precautions against fire.
Cargo Organization
Store Keeper 55 ( 10 / 15 / 8 )
Take precautions against cargo toppling.
Sound Sleep
Surgeon 50 ( 2 / 4 / 4 )
Take precautions against insomnia.
Reconnaissance
Lookout 30 ( 15 / 5 / 15 )
Obtain reports on various characters.
Sewing Assistance
Paymaster 30 ( 0 / 18 / 0 )
Consume less Vigour when Sewing.
Sewing Task
Paymaster 70 ( 0 / 29 / 0 )
Automate Sewing when sailing.
Enhanced Smoke Bomb
Lieutenant 45 ( 0 / 0 / 25 )
Increase chances of damage from smokescreen.
Can deplete enemy's food when smokescreen has been deployed.
Trap
( 0 / 10 / 6 )
Prevent enemies' normal
attacks. Effectiveness varies
based on the amount of
Lookout Traits the Aide has.
Distraction
( 24 / 5 / 14 )
Decrease enemies' accuracy
Effectiveness varies based
on the amount of Lookout
Traits the Aide has.
Endurance
( 0 / 13 / 12 )
Increase the defense power of
Aide. Effectiveness varies
based on the amount of
Navigator Traits the Aide has.
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