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  • Marching
    Curb Fatigue and rate of bandit attack on land. Slightly reduce damage in sunken ship.


  • Vigour
    Auto Effect


    Acquisition Requirements
    5
    -
    -
    3000
      Provisions 1 Rank


Acquire Skill
  • Tunis - Leo Africanus
  • Muscat - al-Ghawri
  • San Francisco - Adventurer Guild


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Aides
  • Durgil

  • Lookout 40  ( 6 / 0 / 1 )
  • Sonia

  • Lookout 40  ( 15 / 0 / 1 )
  • Isaac

  • Lookout 36  ( 6 / 0 / 1 )
  • Ivan

  • Lookout 40  ( 5 / 0 / 1 )
  • Litzen

  • Lookout 40  ( 6 / 0 / 1 )
  • Lucio

  • Lookout 40  ( 8 / 0 / 3 )
  • Kemal

  • Lookout 35  ( 7 / 0 / 2 )
  • Aslan

  • Lookout 40  ( 8 / 0 / 1 )
  • Io

  • Lookout 40  ( 6 / 0 / 1 )

Igor
06-04-2012
What is this skill .???
For what ?

George
06-04-2012
What the description says, increase the chance for mobs to attack you at landing points and increase the sailors revived when you die at sea (ofc when you use rescue skill)

Cornelia
06-04-2012
Increase no, decrease... Less attack of NPC in Land and less fatigue gain in land.

Lisa
07-13-2012
is this skill of any use? the description makes it sound like a waste of a skill slot

Lancelot
07-13-2012
its basicly 'caution' for land - pretty pants really

Claudia
07-13-2012
if you spend much time on landings it's very useful, especially for fatigue that otherwise raises considerably and fast

Steward
07-18-2012
I'm really on the fence about this skill. It would seem that vig/fatigue food cancels the need for this skill at all.

Kicker
04-15-2013
Curb fatigue... that means that lowes fatigue gain inland or at sea too? Can this skill be used to decrease fatigue gain at sea while using frugality + rowing?

Theo
04-15-2013
at Sea....survival will do that...

Beatrice
04-15-2013
@Theo but survival is supposed to lessen harm to crew because of food and water exhaustion.

Is someone 100% sure that this skill reduce fatigue gain at sea or if survival do that? Is there a effective way to reduce the huge amounts of fatigue gain by activating rowing + frugality?

Miyo
04-15-2013
I've never noticed ANY effect at sea from this skill. It does what it says, helps lower the fatigue rate on land, makes mobs less likely to attack, and, at a decent rank it, prevents ghost shipwrecks from collapsing before you finish them. That's it.

Miyo
04-15-2013
You just need it to find the kangaroo.

Lancelot
04-16-2013
The higher the rank, the more sailors you can recieve when you are "reviving" back your ship at sea.

Cornelia
04-16-2013
Lancelot is 100% wrong...

Beatrice
05-08-2013
This skill is intended for hard core adventure types. All though it’s true that it’s easier to just use fatigue food this skill will help some. The main point is it working like caution but for land. If you rank swordplay you will not get atk much anyway on land, but for adventure types that use throwing or other skills and do not have swordplay this is very handy. Like caution at sea it is not needed but getting atk every 10 feet buy even the lowest lvl mobs gets very old fast. So if you not a maritimer and have swordplay and find your self spending a lot of time on land you might want this skill.

Sylvia
05-08-2013
`caution on land' makes no sense. Caution prevents npcs you can't see from ambushing you. There are no npcs like that on land.

Nukeshaw
05-08-2013
did someone say COCKS????? Get dem out boys im back1!!

Holfina
05-14-2013
it prevents ncp from atkign you what is so hard to understand sylvia

Chester
05-14-2013
Exactly. Caution does not do that for visible npcs.

Steward
05-15-2013
Caution stops you from getting ambushed this happens at r1 for the most part. It also helps prevent NPC (you can see) from atking you the higher the rank and the higher you battle lvl the more effective it is. This is a bought marching not caution. Marching helps prevent NPC ( YOU CAN SEE ) from atking you. Stop picking on dumb crap you full well understand just to have something to bitch a bought. We are talking a bought stopping NPC from atking if you can see them all (then it’s obvious that is who we are talking a bought) unless you’re a complete retard

Francine
05-15-2013
How is marching like caution? Caution helps stop NPC from atking you. Marching helps stop NPC from atking you. Hence the two skills can be compared. The manner in which they are atking you is not the point. Ambush or just atking as you pass. If you cannot get ambushed on land the I guess were talking a bought the NPC you can see. I don’t get what is so hard to understand. Can you people really be this stupid?

Wen zhi
03-13-2014
Marching is also needed if you plan to do haul lots of shipwrecks. Why? Because after around the 80 pull mark your start pulling up Ghost ships. These have lots of goodies, but unless you have a good rank in Marching they will disintegrate before your get a chance to investigate anything.

Destry1
04-20-2015
I suppose this does not affect the rate of enmity in the new dungeons?

H.-Gazi
04-20-2015
Nope, Destry. :(

Tested with my alt too without this skill. It seems the Enmity-rate won't change, this goes same for failing device, opening chests with enemies prowling etc.

Lexy
06-08-2016
This skill sucks balls hard, if it is very situational. Fatigue food makes this skill useless, it only works on land, I mean: fatigue reduction only works for land, no effect at sea.

Lexy
06-08-2016
I tested it with two different characters (one char without marching and another with marching R4) , same conditions at the same time: no food, no water, money only, sailed for 20 minutes and the results where the same, both characters gained same fatigue at same time, no reduction.

Donce
06-08-2016
it is supposed to work only on land, because at sea you do not march (walk) :)

Guilder
06-08-2016
Fatigue reduction while procuring/collecting, discovery making, or battle grinding on land can be very beneficial. Reduced land NPC encounters? Also beneficial. And for shipwreckers, this skill's usefulness becomes very apparent when exploring the rare but valuable Ghost Shipwreck; I had high marching in one, and a fleetmate did not, so they ended up sustaining damage frequently while I barely suffered any at all as the wreck tore itself to pieces over time. The wreck also did not fall apart until around ten minutes, which meant it was easier to plunder of rare ghostly-given goodies during that extended time.

So while you are right in saying this skill is situational, the situations in which it becomes helpful are more common than you think, regardless of playstyle. Fatigue relieving food is useful to have on hand regardless, but that food eventually will run out if you keep using it so frequently. Try your test again on land, where the skill actually works, and you'll see the difference it makes.

Taipan
06-10-2016
This skill does have 1 other effect: It allows you to stay inside a Ghost shipwreck longer.

IGN: CullumStraun

Juicebox
01-23-2018
This skill I used it for AFK play... ahhh AFK play basically how does one gain profit while you are away from your computer? simple go somewhere where you can get high value stuff and just spam collect then go to the store, gym, shower get some nookie whatever lol.

At marching rank 10 I set to collect and came back 10 HOURS later and my fatigue still was not maxed out was like 50% full so i assume r10 =20 hours maybe. This is good for people who still want to profit but not be at the computer. If you dont AFK play or dont do ghost shipwreck you can skip this skill.

CA-RvZ
02-03-2023

CA-RvZ
01-11-2024
+2 Hand-Wep: Hero's Hornpipe

CA-RvZ
05-24-2024

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