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HOME







  • Arms Dealer
    A merchant who deals in weapons.
    Their knowledge can play a role in production.

    Class Change Requirements

    -
    28
    16
    Total 50
    75000

Skill

  • Procurement
  • Secure water when it rains and obtain food provisions on land.
  • Provisions
  • Cheap purchase of Water, Food, Timber and Munitions at Port.
  • Accounts
  • You will be able to negotiate prices and see the nearby towns' market rates.
  • Casting
  • Tradable industrial products can be manufactured into weapons.
  • Caution
  • To guard against enemy at sea and not fall for an Ambush.
Endorsement




Da Vinci's research 1 5



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