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HOME
Chandler
A sailor who makes a living by transporting weapons
and ammunition.
Class Change Requirements
-
3
-
Total
3
700
Skill
Accounts
You will be able to negotiate prices and see the nearby towns' market rates.
Weapons Trading
More weapons can be bought at the market.
Firearms Trading
More firearms can be bought at the market.
Casting
Tradable industrial products can be manufactured into weapons.
Caution
To guard against enemy at sea and not fall for an Ambush.
Storage
In case of shipwreck or being looted, damage can be somewhat eased.
Preserved food can be made.
Endorsement
Merchant's Guild Card
15
A certificate of recognition
issued by the Guild as a full-fledged Merchant.
First task from the guild
1
The Merchant Guild's predicame
1
1
First job for the Guild
2
1
The Merchant Guild's predicame
1
1
First job for the Guild
1
The Merchant Guild's predicame
1
1
First job for the Guild
1
1
The Merchant Guild's predicame
1
1
First job for the Guild
1
The Merchant Guild's predicame
2
1
1
The Merchant Guild's predicame
1
1
First job for the Guild
1
The Merchant Guild's predicame
1
1
The Merchant Guild's predicame
1
1
1
The Merchant Guild's predicament
1
1
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