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HOME







  • Chandler
    A sailor who makes a living by transporting weapons
    and ammunition.

    Class Change Requirements

    -
    3
    -
    Total 3
    700

Skill

  • Accounts
  • You will be able to negotiate prices and see the nearby towns' market rates.
  • Casting
  • Tradable industrial products can be manufactured into weapons.
  • Caution
  • To guard against enemy at sea and not fall for an Ambush.
  • Storage
  • In case of shipwreck or being looted, damage can be somewhat eased.
    Preserved food can be made.
Endorsement




First task from the guild 1

The Merchant Guild's predicame 1 1

First job for the Guild 2 1

The Merchant Guild's predicame 1 1

First job for the Guild 1

The Merchant Guild's predicame 1 1

First job for the Guild 1 1

The Merchant Guild's predicame 1 1

First job for the Guild 1

The Merchant Guild's predicame 2 1 1

The Merchant Guild's predicame 1 1

First job for the Guild 1

The Merchant Guild's predicame 1 1

The Merchant Guild's predicame 1 1 1

The Merchant Guild's predicament 1 1



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