UWO DATABASE
Mobile
Korean
Japanese
Taiwanese
English
Chinese
Quests
World Map
Create an Account
Memorial Album
Discoveries
-Archive Maps
-Ornaments
Zones
Dungeons
-Cities
-Port Permits
-Liners
-Shipwrecks
Trade goods
Nanban Trade
-Korea
-Japan
-South China
-Taiwan Island
Recipes
-Florentine
-Advanced Alchemy
Ships
-Ship Parts
-FS
-FS Parts
Skills
University
-Special Skills
-Languages
-Collection
-Procurement
Professions
Aides
Equipments
HOME
Lists
World
Nation
Culture area
Era
Historical Event
-Effects
Tavern(1)
-(2)
Sea
-Landing Point
-Inland
-Ruins Interior
-Area
Dungeon
Liner
Character
-Endorsement
Title
Rank
-Ottoman
-Royal Fleet
Aide
Mentor
Tarot
Ganador
Wanted/Bounty Hunter
$Internet Cafe Benefits
Ship
Updates
-Real Money$
Grade
Designed
Skills
Materials
Refit
Paneling
Ship Parts
Skill
Refine
Colllege
-Course
-Lecture
-Research
-Academic Association
-Course
Aide
Others(1)
-(2)
Extra
Recipe
-Alchemy Experiment
-Florence
Treasure Chest
Ticket
Furniture(1)
-(2)
-③
Pet
Memorial Album
Techs
Company Colony
-(1)
-(2)
Treasure Hunt
-Theme
Candidate
-Elector
-(1)
-(2)
-Pledge
-Expertise
$Real Money(1)
$(2)
Deco
Name
Description
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Brush
Uncleared brush.
Residence Type A (Rank 1)
A building where people live. Raises a Colony's maximum population.
Residence Type B (Rank 1)
A building where people live. Raises a Colony's maximum population.
Residence Type C (Rank 1)
A building where people live. Raises a Colony's maximum population.
Residence Type D (Rank 1)
A building where people live. Raises a Colony's maximum population.
Residence Type E (Rank 1)
A building where people live. Raises a Colony's maximum population.
Residence Type F (Rank 1)
A building where people live. Raises a Colony's maximum population.
Farm (Rank 1)
A facility for cultivating agricultural produce. Affects items handled in the Market.
Planted Forest (Rank 1)
A facility for producing timber. Affects items handled in the Market.
Ranch (Rank 1)
A facility for raising livestock. Affects items handled in the Market.
Mine (Rank 1)
A facility for gathering mineral resources. Affects items handled in the Market.
Food Market (Rank 1)
A facility that handles foodstuffs. Handles a wider variety of products as the town grows.
Wares Market (Rank 1)
1
A facility that handles wares. Handles a wider variety of products as the town grows.
Manufactured Goods Market (Rank 1)
A facility that handles manufactured goods. Handles a wider variety of products as the town grows.
Luxury Market (Rank 1)
A facility that handles luxury items. Handles a wider variety of products as the town grows.
※
※
※
※
※
※
※
※
※
※
※
※
Residence Type A (Rank 2)
A building where people live. Raises a Colony's maximum population.
Residence Type B (Rank 2)
A building where people live. Raises a Colony's maximum population.
Residence Type C (Rank 2)
A building where people live. Raises a Colony's maximum population.
Residence Type D (Rank 2)
A building where people live. Raises a Colony's maximum population.
Residence Type E (Rank 2)
A building where people live. Raises a Colony's maximum population.
Residence Type F (Rank 2)
A building where people live. Raises a Colony's maximum population.
※
※
※
※
※
※
※
※
※
※
※
※
※
※
※
※
Shipyard (Rank 1)
A facility with shipwrights for repairs and other ship maintenance.
Bank (Rank 1)
A facility for depositing and withdrawing money.
Tavern (Rank 1)
A facility for drinking and dining.
Archives Type A (Rank 1)
A facility brought over from Seville for browsing books.
Archives Type B (Rank 1)
A facility brought over from Lisbon for browsing books.
Archives Type C (Rank 1)
A facility brought over from Venice for browsing books.
Archives Type D (Rank 1)
A facility brought over from Marseille for browsing books.
Archives Type E (Rank 1)
A facility brought over from Amsterdam for browsing books.
Archives Type F (Rank 1)
A facility brought over from London for browsing books.
Craft Shop (Rank 1)
A facility for making sewn products.
Shipyard (Rank 2)
17
A facility with a shipyard master. Ships can be purchased here.
※
※
Residence Type A (MAX)
A building where people live. Raises a Colony's maximum population.
Residence Type B (MAX)
2
A building where people live. Raises a Colony's maximum population.
Lab (Rank 1)
2
A facility for researching various
technologies. Effects the goods traded
at the Market.
Lab (Rank 2)
A facility for researching various
technologies. Effects the goods traded
at the Market.
Town Hall (Rank 1)
A facility for improving town culture.
Effects the goods traded at the Market.
Town Hall (Rank 2)
A facility for improving town culture.
Effects the goods traded at the Market.
Farm (Rank 2)
A facility for cultivating agricultural produce. Affects items handled in the Market.
Mine (Rank 2)
A facility for gathering mineral resources. Affects items handled in the Market.
Square (Type A)
A place for people to rest and relax.
Population increases. There can only
be one of these in a town.
Square (Type B)
A place for people to rest and relax.
Population increases. There can only
be one of these in a town.
Square (Type C)
A place for people to rest and relax.
Population increases. There can only
be one of these in a town.
Square (Type D)
A place for people to rest and relax.
Population increases. There can only
be one of these in a town.
Square (Type E)
A place for people to rest and relax.
Population increases. There can only
be one of these in a town.
Square (Type F)
A place for people to rest and relax.
Population increases. There can only
be one of these in a town.
Salon
One of the three dedicated facilities
that can be built in a town. Allows
discoveries to be reported.
Government Building
5
One of the three dedicated facilities
that can be built in a town. Allows
voyagers to change jobs and obtain skills.
Arsenal
One of the three dedicated facilities
that can be built in a town. Allows
purchase of ship parts and handling
research.
Colllege
1
One of the three dedicated facilities
that can be built in a town. Allows
use of college functions.
West Indies Company
2
One of the three dedicated facilities
that can be built in a town. Allows
various benefits to trade.
※
One of the three dedicated facilities
that can be built in a town. Prevents
voyagers with bounties on their heads
from entering town.
Physician
1
One of the three dedicated facilities
that can be built in a town. Lowers
the likelihood of headaches occurring.
Printer
One of the three dedicated facilities
that can be built in a town. Allows
quick skill book archiving.
Manufacture Control
7
One of the three dedicated facilities
that can be built in a town. Allows
skill bonuses from production.
Shipyard (Rank 3)
A facility where you can access a Shipyard Master and a Shipwright. Ships can be purchased here.
Food Storehouse
1
Facility that increases the
amount of Food available for
sale at the Market. Up to 3 can
be built within a Company Colony.
Wares Storehouse
3
Facility that increases the
amount of Wares available for
sale at the Market. Up to 3 can
be built within a Company Colony.
Manufactured Goods Storehouse
1
Facility that increases the
amount of Manufactured Goods
available for sale at the Market.
Up to 3 can be built within a
Company Colony.
Luxury Goods Storehouse
1
Facility that increases the
amount of Luxury Goods
available for sale at the Market.
Up to 3 can be built within a
Company Colony.
* Some info of this list is advanced and not applied yet on Papayaplay.