Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Shipwright's Quarters 12
10 - Lessen the consumption of Durability of ship parts due to use and disaster.
- 3
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2

Bison
04-01-2014
How could any of this be better stated? It conudl't.
Joe Mama04-01-2014
This ship is overrated garbage. This is the poor man's sovergn. Barely 1400 dura, only 43 base armour and only goes 7/7. Also there is no good second optional skill to put along with WMB. The base turn and wave are low also limiting agility. If rather a FIS over this in all aspects except melee strength. Id wait for the better modified soverign with more dura, 45 base armour and goes 8/8. This also reqs sailing lvl 45 to sail at 5/5 so a full mod 7/7 would req 55 maritime lvl making it very hard for any aide to use for tactical ship swapping potential. This was t even on invyro last week. It was recently added so OGP can make a little more money before releasing the good model of this ship.
Pasto04-01-2014
This ship seems to have "improved gunport" as optional skill (uwotool and korean sites state that), and with extra turn and 7 improves is, as always, potentially better than normal version. But yes, festive and modified versions will most likely be better than this.

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Llewelyn04-22-2014
Base stats out of ticket:
118 V / 251 H / 1141 Dura
10 T / 8 W / 43 A
62 min 130 max crew (refits to 195 max)
100 gun (refits down to 50)
25/10/35 levels.
SB R 9 for 2nd mod (stock is 1/5 as normal) Comparing with the standard ship the sails and dura and armour all get a small buff, max crew seems to be 6 lower. So yeah, not really that nice of a ship, although battle level 35 stock is better than stated above. Can't see original skills as I don't have any OSP right now.
Bombito05-18-2014
This ship is underrated treasure.
Selling for roughly 10-14B in ticket anyone that does a small comparison
between the CSOS and AFCV will see they are really neck to neck.
CSOS AFCV
Dura 1141 1148
Vert 118 109
Horiz. 251 237
Turn 10 8
WaveR 8 7
Armor 43 42
Cabin 195 217
=====================================================
The only important difference that is in the favor of the AFCV is the crew now anyone that has used WMB will tell you that the AFCV even SSC and APN will not outmelee 195 crew with WMB
As for the non melee skills IGP is a much better otption than the non melee skills of the AFCV so before you go and think that 20-25B for
an AFCV is the right price, you may want to get something slightly better for much less which is the CSOS.

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