Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Shipwright's Quarters 12
10 - Lessen the consumption of Durability of ship parts due to use and disaster.
- 3
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2
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[Purification FleetA]03-22-2014
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[Purification FleetA]03-22-2014
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[Purification FleetA]03-22-2014
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Erda
03-23-2014

Yufie
03-23-2014

Io
03-23-2014

Warleds
03-23-2014

Rashia
03-23-2014

Carla
03-23-2014

Yufie
03-23-2014

Laurencio
03-23-2014

Lena
03-23-2014

Hernan
03-24-2014

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[Purification FleetA]04-23-2014
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[Purification FleetA]04-23-2014
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MrsCandy04-23-2014
My opinion only about 5 NC ships from 1st age will likely survive or retain there status/market price for the future of 2nd age and fusion update in NO particular order:
1. FATS = No melee or deck battle
2. AATS = Same as FATS
3. HSFCV = Highest dura of all NC ships
4. AFCV = Best Tank ship
5. FIS = DHP skill
Again, my opinion not manipulating market prices in the game. :)
Mrs.Banks04-23-2014
afcv will be a godship lolz
isko04-24-2014
AFCV god ship? like even a noob can ride it and win against a vet? i dont think so...
this ship still has potential IF you know how to use it.
its not the ship... its the captains skills...
price for this ship... i dont have any idea... but id choose this over afcv anytime. why? coz ive got nasty plans for it if i get one

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