Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Shipwright's Quarters 12
10 - Lessen the consumption of Durability of ship parts due to use and disaster.
- 3
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2
View All Comments

Li Yue
02-04-2013
1096 dura and 24 base amour with only 7/7 this ship is just on the level of MF with a not h but less practical...

Natascha
02-04-2013
This ship has 1/6 mods to start with u sure it can only have +1 from colony and not 2?

Hans
02-05-2013
This ship has 8/8 mods, not 7/7. Ivyro atm is showing wrong info about this ship.

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Nicola
02-05-2013
4 broadsides and Ill almost bet thats not the real iPod talking

Emma
02-05-2013
1096 base official or 1096 as +250 from hull?
man.. if 1096 base i'll give all my wealth for this baby

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iPod02-06-2013
I do not know who was trying to be funny there, but sorry for any confusion. I am not buying a 8/8 MHRC, why would I need one when I have a 8/8 MSF? .. This time it is the real iPod talking. Ty Nub for pming me ingame :-)

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Junchul
02-06-2013
Low dura low armour 4 broadsides this ship is not serious pvp ship not worth much.

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Wen zhi
02-06-2013
people keep saying this ship is rubbish, well it's NOT if you know how to control it. it could be a good team ship.. ask FlyingPowder how he can survive with only 950+ durability RGH in BC

Lancelot
02-06-2013
^ sorry i mean RHC (Refitted heavy Carrack)

Emma
02-06-2013
yes, you can survive, but you can kill? Of course, a good companions are needed. A good fleet with 5 top maritimers that know what they do can use almost any ship combo and be sucessfull. Problem is that game is full of NC ship user that are too overpowered so they dont feel the need to develop advanced fleet tactics and improve their own skill. Probably the most advanced tactic is melee for setting crits, but few really knows how to efectively use it.

Theo
02-06-2013
Dude, that was back when there weren't x16 cannons (which can now be improved further into "god cannons") and before there were college skills/EA-tems to boost cannon damage...... Back when mines were still a huge threat cause r20 evasion and r10 shot defense meant people are hard to die to just cannons...... Nowadays, they'd kill you before you can set-up your "tactics".

Igor
02-06-2013
this ship 1/6 from ticket so i assume it can go up to 8/8 improvement, please ivyro to correct this if i'm wrong :)

Francine
02-06-2013
nope 1/5 stright out of ticket and goes upto 7/7 max. Go click on calculator tab under ship info. you will see how many mods it can do.

Igor
02-06-2013
@francine, the calculator tab in this site is wrong, i have this ship, it comes as 1/6 from ticket. The site needs to update its giving wrong info

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Romanovska02-06-2013
one ship has 1096 dura max , one another is 995 dura , . the MRHC has +3 turns more , and lets see , with 1 extra improving slot , i can manage to have +4 turn for a RHC , you might pay 100 or 200$ to get one MRHC , and 10 improve permits is just 10$ . i surely will not pay 90$ for some dura more . want Dura ? Vaisseau really a dura pool , which enough to taken 2 shots from god canons and 1096 dura is not enough to protect you from one god HP shot

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Romanovska02-06-2013
more of it , because of it look , RHC and MRHC alway be the first target in BC (easy prey) , if you want to lay mine another , you need to sail close to them , and well , you need not only 1096 duras to survival , must be a skilled ship builder and a skilled maritimer . a skilled Maritimer will never pick MRHC as their ship because .... they only will sail a strong NC ship or a ducat ship , no room for low level nc heavy ships in pro gaming ...

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