Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Shipwright's Quarters 12
10 - Lessen the consumption of Durability of ship parts due to use and disaster.
- 3
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2
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[Purification FleetA]04-15-2012
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Cao Wei
04-29-2012
If I dismantle I keep the extra dura it has? The extra it has compared to non-modified large transport clipper.

Miyo
04-29-2012
YES MODIFIED + CUSTOM SHIPS TEND TO BE MADE FROM IRON THATS WHERE THE EXTRA DURA COMES FROM
WHEN YOU DISMANTLE YOU ONLY REMOVE IMPROVEMENTS

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[Purification FleetA]04-29-2012
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Ming Mei
07-07-2012
Slower than btc , this ship is very slow to compared to same class ship
But cargo is ridiculous 1k.

Mei Hua
10-24-2012
i know this was two months ago, but very slow is a bad comparison. Mine takes only about 8-9 days longer to get from lisbon to Tamsui then my CLC. I have done trip in many seasons also.

Liza
10-24-2012
I agree with Mei Hua. if you compare between the ship stats. The different between the base stats is almost 0. The different that can effect speeds are cargo hold (about 30 different), turn, waves, 2 extra sails.
BTC can only do 2/4 improves for now, and 4/4 max. The best you can get with a BTC is likely to be max improve in sails, maybe around total 6 turns, 15 waves (after using 5 sets of -1 sails).
MTLC can do 8/8 improves, and you can get max sails, roughly 20 turns, 30 waves (w/o d sails/storm sails). or you can max turn, waves also with extra cargo depends on how many d sails you use)
The turning in ship effect in the turn speed and acceleration, so it makes a big different to the ship speed.
Also waves effect the top speed of the ship. roughtly 1 waves resistance = 0.8~1% extra top speed.
if you put the MLTC with sails (22/25/-1 x3, 11v x2), it can have about 420v 480h, and 30 waves... lets say you can about 25% extra top speed from waves restsitance. You will end up with about 520v,600h during sailing. I don't know how to work it out in knots.. since it changes in wind/current anway.
While BTC (22/25/-1 x5 and 11v x2) can get 460v 520h and the waves will possibly gives 12% top speed. So it will be around 520v 580h.
So the 8/8 improves gives veru good benefit to the top speed and also turns speed for acceleration too. 8/8 MTLC should not be marked as slow ship.

Mei Hua
10-24-2012
turn rate does not affect acceleration, it affects how much the ship slows down while turning and how long it takes to complete the turn. Other than that fairly accurate I would say.
Not really fair to compare NC and non-NC ships however, compare this to a NC version of a BTC and see what you get.

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[Purification FleetA]11-14-2012
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Jafar
04-21-2013
i see alot of comments about speed as if you're planning on using as your main ship which is understandable, but i use this only for my aide ship, fast, minimum 23 sailors to sail this with great cargo. yet i wouldnt sell this ship for less than 2bil. many other 1k cargo NC ships (also around 2bil right now) that can be used by an aide require more sailors, less speed, less improves etc, so i prefer this ship.

Port Official
04-25-2013
to hans
if you go from 991- 1025 you max hold in 1 step, you get 1 penalty -20 -20 -4
if you go 991- 1016- 1025 you max hold in 2 steps so......
step 1. 991- 1016 you get 1 penalty -20 -20 -4
step 2. 1016- 1025 you get 2nd penalty -20 -20 -4
so because you max hold in 2 steps you get 2 penalties
step 1. -20 -20 -4
+
step 2. -20 -20 -4
_____________
-40- -40 -8
wait to increase you hold to max untill you are to do it with an r20 sb
Patience is a virtue :)

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