Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Shipwright's Quarters 12
10 - Lessen the consumption of Durability of ship parts due to use and disaster.
- 3
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2
View All Comments

GrayBeard
03-23-2012
With a base turn mode of 5 and 6 mast that is going to be one poor handling ship. Assuming that it it has 6 slots for extra sails the 6 -1 Full-rigged sets would yield a turn mode of -1. To get a respectable +4 would require at least two painter ropes

Lena
04-24-2012
This Ship should have EA + Improved Rudder

Chester
05-11-2012
Even with improved rudder and EA it is still does not have a good turn mode. A

Lancelot
06-27-2012
This actually has 6 sail slots?

Jonnia
06-28-2012
Yes it does

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Frauleine
11-26-2012
Can I build this and improve to 5/5?
Happysky11-26-2012
Well if LMS Can So Why Can't this?
My LMS Is 5/5

Lena
12-17-2012
is this better than Large Clipper?

Shirin
12-17-2012
This ship fastet than Large Clipper. Not only headwinds it sailing fast, with tailwinds also it will going fast

Wen zhi
12-17-2012
5 turn only , so you have to waste alot improve or nc sail for it
also low WR & amour

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Nina
12-17-2012
Tamsui - London, full cargos took 60 days or 63 days sailing, Large clipper took about 67 days sailing, just testes :D

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Claudia
12-18-2012
150M are only the improvement tickets that you must spend to go to 5/5
I guess it's more like 400-500M for 5/5

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Ming Mei
08-24-2013
You shouldn't be using this or the LMS for trade, 99% of the time I never carry cargo besides food/water/timber (shipwrecks). My LMS tops in at 13-14 knots with 110/110 +7T +7WR in 'normal waters' and have clocked as much as 17 knots in the pacific with the bonuses. The top speed isn't as high as some clippers, you really make up for it with the 11-13+ knots you can do in headwinds depending on the zone bonus. I've loaded my LMS down with Saori from time to time to fund my shipwrecks, it's about a 60 day trip from Sakai to Seville across the Pacific fully loaded (at min effective cargo carrying 1250 Saori using survival-no food/water). If you want to adventure grind to 65 trade, grab the LMS set it up for speed cheap. Once you hit 65 adventure you'll be ready for this beast, use your Storm Sails you've collected from all your shipwrecks get the WR up to 25+ and watch flames shoot off the water when you sail.

Chester
08-24-2013
If you can afford it, the CLS is a cheap version of the MLS and costs about 3b for a ticket. It's pretty much decent, you can max the WR and turn and once 2nd age hits with the ability to do ship upgrades (not improves, you get to put additional abilities on the ship based on its rank upgrade) you can opt for acceleration upgrades, that will nullify the current advantage of the MLS having more improves for armor accel. at 1/4 the price of an MLS (I still can't understand why ANYONE would pay more than 10b for a ship that is only marginally faster than an FLC/CLC and the same speed as the Non-NC version assuming you sail at top speed with no cargo)

Hernan
10-18-2013
people say that more armour make ships accelarate faster , if i add more armour to this will i accelarate faster out of port?

Xiao Wei
10-18-2013
More armour accelerates faster during battle not while sailing/leaving ports. Lower the cargo to min to accelerate faster leaving ports.

Igor
10-18-2013
ty , i asked that because i've seen some vaisseaus accelerate like hell ,i contrast to other lighter ships

Misun
10-18-2013
armor affects acceleration leaving port too, perfect for near porting, but after the first push, your max speed will lower when you use platings comparing unnarmored ship
Ken09-12-2019
how do you turn this into a refitted long schooner? or is that a completely different ship?
Guilder09-12-2019
Cool as it would be to upgrade/transform existing ships, I'm afraid RLS is a UWC/cash-only ship.
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