Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Shipwright's Quarters 12
10 - Lessen the consumption of Durability of ship parts due to use and disaster.
- 3
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2

Jean
05-26-2012
9/9 @@?

Natascha
05-26-2012
Lol ,, if this ship can improve that much ,, MFCV can improve 90/90

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[Purification FleetA]05-26-2012
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[Purification FleetA]05-26-2012
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Madeline Albright
08-13-2012
I have one of these that is 3/5 +90/+90 not hard to do

Hillary Clinton
10-27-2012
These are actually good ships to go +90/+90 on because they can be used 6 or 8 levels by intermediate players. God cargo fairly fast easy sailing requirements

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[Purification FleetA]12-09-2012
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Ming Mei
01-03-2013
This ship must be pretty slow huh?

Natascha
01-19-2013
This is now listed as 7/7 max not 9/9 this site deleted the 4 extra mods brought it bak down to 2 extra the 4 extra info was probably based on another server

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[Purification FleetA]03-30-2013
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[Purification FleetA]03-30-2013
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Lisa
03-30-2013
Will my speed be impeded if my aide run this without additional sails?

George
03-30-2013
no
Taipan08-31-2015
These are great often overlooked fairly cheap player made ships good for 3 purposes: 1) An iron one makes a great low-mid level battle grinder since 8/28/0 is fairly easy to reach, and at 135 crew, 48(3 X 16's) guns and 616 dura is the best low Battle level fighting ship you can get for under 7m that's good for grinding Cannon skills and has a high enough crew to fend off most melee attack attempts by NPC's in galley-type ships. 2) An r20 SB built one makes a decent aide ship with 661 cargo(more if you FS build it and use the right parts), and getting an aide to 8/28/0 is not that terribly hard to do. 3) An r20 SB built one makes a great alt ship for extra trade goods storage, and getting an alt to 8/28/0 is relatively easy to do.
IGN: CullumStraun
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