Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Demolition Work 10
1
2 - Cause damage to the enemy ship after Melee Battle, depending on the number of crew in the raid.
- 2
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2

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MeteoraTR
01-31-2013
reward for graduating from Advanced Adventure school.
Comes as a (consumable) ticket inside a chest.

Mei Hua
01-31-2013
Huh? How come I did not get one when I graduated from Advanced Adventure School?!
IGN Armie

Emma
02-05-2013
imo it is for players graduated after EA update. i got this ship, graduated 4-5 days ago.

Steward
03-11-2013
My adventure level is 28, Trading level 25 and Maritime level 8, Can I use this ship?

Naoyasu
03-11-2013
Steward I don't think you can use this ship. For sail this ship, you need Lv 23 for adventure, you also need lv - for battle and lv - for trade.
- mean is cap max level, you need level 60 or level 65 or level 70 for - level. When it cap it is -

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Sakura
03-11-2013
the require level '-' means that is level 0, not the max caps level and steward, yes you can sail this ship

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Yolanda_d'Trollip
10-25-2013
This is the only graduation ship that can be effectively use for a long time after the graduation. If you have a shipbuilder remover the skill it comes with you can add enough speed to it and increase the cargo size enough that it is a pretty good adventure ship up to about level 30 adventure or so. Maxed out it can have over 400 cargo and that also makes it a fairly good ship to put s low level aide in

Theo
12-18-2013
If you are dismantling this to add cargo, you're doing it wrong.
Investing lots of money into a ship that can go 2/2 is already not a good idea. Using this ship for cargo is a worse one. The thing that makes this ship sweet is the monstruous top speed compared to the level requirements.

Mei Hua
01-21-2014
This actually is an excellent adventure ship. The compareable player made one is a Tow Cutter(lvl 23 adv req also) which if FS built in say Porto, can hit 341v/88h from the build with full SHP(80). The only real differences are, the Tow Cutter has a lot less cargo and is strictly a Point A to Point B ship(which is fine for Europe/Medd adventuring), and the Tow Cutter has 12 WR from the build and can sail through a storm without modding it. Since a Tow Cutter like that would cost a few mil to get a decent SB to build from scratch and this Sambuk is free(and adventurers are usually broke), like i said, escellent adventure ship.

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DiNozzo11-20-2017
Besides UWC ships, is there any better ship in terms of speed available than Grad Sambuk with EA before lvl 52 Clipper?
There are many excellent adv ships of lvl 30s and 40s but all of them seem unavailable atm. Only Large Galleon with full mod can beat GSam but I dont think its worth spending SSIP.
Daemon11-20-2017
Sha-Chuan or Armed Sha-Chuan. Will need to ask a Spanish or Dutch player with EA permit to get it for you, then mod it.
Blake.C11-20-2017
Im afraid this ship is the best you can do (or the
Xebec if you have not graduated from Advanced Adventure) until then, since all the listed ships you see require their ports to have a somewhat high development level before they can be built. However, with EA opened up for Dutch and Spain and with those players doing Nanban, this means more money coming in and the sooner we can get these ports development up. It's also rumored (can't confirm yet) that the trade good nerf when accessing dungeons via ESBT has not been applied, which means even more money coming in. Whether or not this is a positive or negative factor ill leave that to your opinion.
Bodegas11-20-2017
don't know if this is what you want to do DiNozzo but I just built a std. Adv. Sambuk and with g1 and 2 mods I pass grad Sambuks all the time. It's not the fastest ship afloat by any means bu it's pretty quick. Anyway, just a thought.
Daemon11-20-2017
Do the same to a Grad Sambuk and it will outperform a SB built adventure Sambuk. Check the stats. +2 WR, same hold/armour, +21v//+32horiz... base advantage on Grad. So yeah, don't build a Sambuk, mod and grade the graduation one.
Caddy11-21-2017
Daemon is right, and in the ship description it even says "Offers strong
base performance, but little expandability" (meaning that while it only has one mod to do to it, the base stats itself are pretty strong compared to similar options at that level). And for folks just starting to get out and about, these can actually be fairly fast compared to other low level req ships.
I had one I put EA on, did a cheap g1 vert sail addition, and it is surprisingly fast, fast enough to serve as the lead for my early spice runs (which I used to build up funds for a faster UWC ship). And many folks I know are still rocking the Grad Sambuk and will be for some time to come.
Wsp11-22-2017
Agreed i have a 2/2 g1 grad sambuk with vert bonus, can sail from ambon to seville in about 40-45 min with a 30% speed boost.
CaliCaddy11-23-2017
I got lucky with my grad sambuk that it had EA to begin with. I ended up doing g3 ship speed up 1/2 on it and 1 mod - medium gaff, improved skysail and middle mast. Although it did not have max sails, it still had great speed for what it was. With 30% speed it was really fun in the pacific.....:)
DiNozzo11-23-2017
I wonder which is faster, Grad Sam or Light Clipper (not cruise one).
CaliCaddy11-23-2017
If, say, the grad sambuk is 2/2 and the light clipper is also 2/5 both g3 with speed up 1/2, I'd say grad sambuk is faster.
Daemon11-23-2017
Isn't Light Clipper Iron built with FS? That's enough to avoid it imo.
I'd say either stick to grad sambuk or move on to Sha-Chuan / Armed Sha-Chuan.
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