Original Ship
- Name
- Required Skill
- Description
- Required Permit
Casting Net 8
2 - Strengthen the fish catch whilst at sea. Also increases the discovery of flotsam.
- 1
Recreation Room 8
3 - Heighten the effect of musical performances and banquets at sea.
- 1
Aide's Cabin 20
7 - Facilitates Aide's growth while sailing on the sea.
- 2
Sail Sewing Skill 13
10 - Automate sail repair. Lessen damage to sails during battle.
- 1
Improved Hold 23
8 - You will completely protect your trade goods from enemy plunder.
- 3
Galley 14
5 - Raise the success of cooking and storage at sea. Ease food consumption and Fatigue.
- 2
Workshop 24
7 - Raise the success of sewing, casting, and production of industrial arts, whilst at sea.
- 2
Heavy Bombing 31
2 - Reduce the speed of the enemy ship.
Only effective for normal shot.
- 1
Explosive Shell 14
6 - Create chaos aboard the enemy ship.
Only effective for grape shot.
- 1
Special Smoke Bomb 18
10 - Stop skills in use by the enemy.
Only effective for smoke bombs.
- 1
Intensive Charge 22
5 - Increases load speed by 50% when sails are being folded.
- 1
Demolition Work 10
1
2 - Cause damage to the enemy ship after Melee Battle, depending on the number of crew in the raid.
- 2
Secret Blast 37
3
4 - Blow up the enemy ship's ammunition store during Melee Battles.
Higher performance than usual.
- 1
Set Fire 20
2
1 - Cause a major fire on the enemy ship by striking it when your own ship is on fire.
- 1
Repair Support 24
3
2 - Increase restoration value of repairs for all allies during sea battle.
- 2
Medical Support 7
7
7 - Increase the restoration rate from surgery during sea battle.
- 1
Drainage Pump 9
3
3 - Stop leaks, regular and large, on your own ship.
- 1
Sea Mine Search 16
6
6 - Automate detection of enemy sea mines during battle.
- 2
Deck Barrier 95
5
8 - Increases the probability of
evading in Deck Battles
against enemy ships. Also
gives a stronger advantage in
Deck Battles.
- 2
View All Comments

Hernan
03-23-2012
But this ship is cuttier

Nicola
03-23-2012
and a lot of skill require just 1 item to be enhance with that skill..

Kennit
03-23-2012
at 25% enlarge with 35 crew and 8 cannon as it states on this page, you can get hold to 719 and improvement can add an extra 25, min crew is 20 i believe so max hold min crew and improved =
719
+ 25
+ 15 =759 max hold
then take into account that only galley/workshop/imp hold add hold space, where most other improve's have a (+,-) effect
ITS A SLOW HEAP OF CRAP compared to others in its class =)

Kicker
03-29-2012
Is it possible to actually have all those skills on one ship or is there a maximum limit?

Blazkowicz
03-29-2012
Kicker I believe there is a 3 skill limit on any ship.

Theo
03-29-2012
2 "built in"(via parts) skills and 1 PA skill are the limit

Hans
03-29-2012
The skills listed are the possible skills the ship can have
You cannot put all those skills on the ship. Generally three or four is the max

Hans
03-29-2012
The skills listed are the possible skills the ship can have
You cannot put all those skills on the ship. Generally three or four is the max

Laurencio
05-01-2012
This is cheaper to modify then a Trading galleon as it is Standard instead of Heavy so that is a plus. But i would just wait 3 more levels for trading large galleon or wait 4 more for a Big Trading schooner

Sylvia
10-12-2012
How much does this sell for back to the shipyard? What is the loss you take?

Misun
10-15-2012
770k

Emma
10-20-2012
hay ReaD, if you don't know about SB. Don't speak and spread wrong some wrong information around if you are not sure. Let someone who knows and speak.

Kicker
10-20-2012
Yes, some people got a real bad habit of spreading misinformation on this site.

Hans
10-20-2012
The price of ship determinates as this:
Base price you can buy from shipyard, lets say it is 100%. If you have ship building skills to build the ship, at same material, shipbuilder gets 40% discount. i.e. 60% of the cost you buy directly from shipyard. If you sell the ship back to shipyard. The price that NPC pays you is 50% of the original price. High rank shipbuilders can add/take away cargo when they build the ship. For example, a rank 15 shipbuilder can at 15% extra cargo to the ship, while paying 15% extra cost to the npc. Changing the ship materials may also have effect to the cost. Please back to the list about to see the materials and cost %.
Just to make an example, if a ship costs 1m to buy directly from shipyard. R15 shipbuilder pay 600k if he make the ship at standard cargo and material, or 600k x 1.15 = 690k to make. Then if you sell the ship back to the shipyard. The ship with standard cargo worth 500k, or 575k with 15% cargo.
The price list on the above table is already the build cost for shipbuilder, already have the 40% discount for standard cargo.
Since this ship cant not be bought directly from the shipyard. So it doesn't tell the base price. You can go to have a look/refer to other ship like Big trading carrack (trade level 28).
You can see there is a row: at "buy ship", " Red Pine", price "1840000".
And then the next row: at "Build Ship", sowing price "1104000", which is exactly 60% of the "buy ship price". Then the table for all different material at the ship builder price (40% off) with different materials

Nina
10-20-2012
15% extra* cargo

Carla
10-20-2012
determinates is that a word?

Holfina
01-11-2013
wow, this ship look cool, it is available in GAMA server?
Kaiden02-19-2013
For a Trade ship that requires 41 trade and 28 adv it's pretty bad ship.
It is faster than Trading Galleon, but has lower cargo.

Jean
03-20-2013
thisis the best ship for a low lvl battle adventure alt and for advhas nice cargo
Jeffree05-29-2013
In case anyone else ever wonders, it does not have another sail configuration, so you're stuck with very low vertical sails.

Junchul
08-11-2013
Efficient aide ship in that it doesn't take much crew, but trading galleon has more space.
ScytheRK08-30-2014
Can build this in Plymouth, R8+2.
IGN ScytheRK - Aires
Curious01-18-2015
So how many times can this actually be modded?
FrozenX01-18-2015
@Curious Can be modded 6 times, the Modified Emigrant Barque can be modded 9 times.
damnshort05-14-2018
i still confuse of how many skill a ship can have , how many optional skill , original skill and inheritance can a ship have each ?
Rex05-15-2018
A ship can have a max of 6 skills active:
2 from normal improving + 1 from original slot + 2 from grade bonusses ( Skill slot addition 1, 2) + 1 from inheritance (grade bonus as well)
damnshort05-15-2018
ah i see thx for answer :)
but the grade bonusses are adding slot only right ? to actually add the skill must be done in improving ?
Caddy05-15-2018
Could technically also do it with skillslot addition 1-3 if for whatever reason you didn't want to inherit (although usually inheritance is better because it gives more options). This is one of the few ships I could see that being feasible for as it has just so many optional skills and it's possible that you could save some frustration/money by simply doing a 3rd skillslot addition (if all of the skills you want are possible via optional skills).
Edgedemon05-15-2018
@damnshort thats correct.
Inherit gives the skill as is.
skill slots allow you to add another skill with SSIPs you still have to improve with the right parts.
damnshort05-15-2018
i see , thx for all the answer :)
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